Commit graph

1332 commits

Author SHA1 Message Date
Henrik Rydgård
26ab81c102 vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that. 2019-11-30 23:03:30 +01:00
Henrik Rydgård
fc34a93ac2 vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers. 2019-11-30 23:02:08 +01:00
Henrik Rydgård
6c8186d046 Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly. 2019-10-27 20:55:32 +01:00
Henrik Rydgård
4f7c23fe79 DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
796539ad7f DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
58568632e8 Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode 2019-10-27 20:54:36 +01:00
Henrik Rydgård
4d6a4beae1 Text drawing fixes 2019-10-24 23:07:57 +02:00
Henrik Rydgård
46447c9e90 Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
Henrik Rydgård
9e607fdeb1 GL: remove another unused format 2019-10-24 22:49:36 +02:00
Henrik Rydgård
fcfeda653d Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path. 2019-10-24 22:47:22 +02:00
Henrik Rydgård
8c2e318416 OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård
767b1e45b2 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
Henrik Rydgård
c7b3a08cf3 Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
(Shouldn't happen, but bad rendering is better than a crash in descriptor writing)
2019-10-20 17:05:42 +02:00
Henrik Rydgård
70c0a12b2b Fix name collision on iOS build 2019-10-13 21:25:16 +02:00
Henrik Rydgård
5adb61a5f2 Move the viewport clamping back to rendermanager to avoid a struct copy in the common case. 2019-10-13 21:25:16 +02:00
Henrik Rydgård
7c0470e061 Fix misplaced break 2019-10-13 21:25:16 +02:00
Henrik Rydgård
87c1ce6fa2 Vulkan: Move viewport/scissor rotation to the QueueRunner instead of RenderManager. Add some checks. 2019-10-13 21:25:16 +02:00
Henrik Rydgård
1e3711ee66 Vulkan blend factor: Bugfix and minor optimization 2019-10-13 21:17:29 +02:00
Henrik Rydgård
1f742fd07a UI: Better way of showing game/savedata images. Fixes #12408 2019-10-11 17:34:38 +02:00
Unknown W. Brackets
c30bc4ee7d SDL: Add UI to reset audio device at runtime. 2019-10-07 20:16:19 -07:00
Henrik Rydgård
83c349a92b
Merge pull request #12334 from hrydgard/vulkan-gpu-profile-cpu
Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
2019-10-07 21:43:48 +02:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik Rydgård
8e44230d70
Merge pull request #12394 from unknownbrackets/remote-iso
Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik Rydgård
cb8c57f8e3
Merge pull request #12370 from unknownbrackets/switch
Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets
d00eff7137 UI: Allow pinning remote ISO paths. 2019-10-06 12:40:00 -07:00
Unknown W. Brackets
e5eb849e8b UI: Handle remote browsing asynchronously. 2019-10-06 12:06:57 -07:00
Unknown W. Brackets
2d7ce0afa3 UI: Allow remote paths to be pinned.
Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
Henrik Rydgård
0698944752 Fixes 2019-10-06 00:20:49 +02:00
Unknown W. Brackets
987448577f UI: Join downloads on destruct. 2019-09-28 11:40:10 -07:00
M4xw
15a9a0ac8f Switch: Cleanup some includes.
Disable dlopen and tty checks too.
2019-09-28 09:22:38 -07:00
M4xw
a8213e80f7 Switch: Disable IPv6. 2019-09-28 09:08:32 -07:00
Henrik Rydgård
9e7625c74b Workaround for a crash found in #12358 on older devices 2019-09-28 01:11:06 +02:00
Henrik Rydgård
9d65ff8873 Silence a few warnings. 2019-09-24 23:10:18 +02:00
Henrik Rydgård
2467fddc01 Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers. 2019-09-18 00:16:08 +02:00
Henrik Rydgård
50920266d1 Remove some logging, add a comment. 2019-09-17 10:52:28 +02:00
Henrik Rydgård
0462c01228 Workaround ARM Mali depth hardware bug. Fixes #11937
When triangles coincide with the Z=1 plane in specific ways, triggered
by Burnout Legends' sky for example, the depth buffer gets corrupted.

This is worked around here by slightly rescaling Z. This type of
workaround is recommended by ARM driver engineers.

Ugly but what can you do when the hardware is bugged. I've done quick
tests on a number of games with no issues.
2019-09-08 23:44:26 +02:00
Henrik Rydgård
2439c3efb1
Merge pull request #12306 from hrydgard/mali-driver-version-detection
Improve Mali driver version detection
2019-09-04 22:45:34 +02:00
Henrik Rydgård
025a9f4dae Improve Mali driver version detection 2019-09-04 21:46:07 +02:00
Henrik Rydgård
ab3c9fc21f Vulkan: Move scissor/viewport rotation into the VulkanRenderManager. Fixes #12303. 2019-09-03 23:26:44 +02:00
Henrik Rydgård
3af7229abc Bump up the descriptor pool size for the UI. Should fix #12299. 2019-09-02 18:39:10 +02:00
Henrik Rydgård
7bb6febc32 Add a few more checks. 2019-08-22 09:23:02 +02:00
Henrik Rydgård
05b2e11c5c Vulkan: Prevent some bad merging of renderpasses. Thanks Unknown for writing it up. 2019-08-21 21:30:36 +02:00
Henrik Rydgård
773cb5fa70 Stop renderpass merging at readbacks. 2019-08-21 21:13:56 +02:00
Henrik Rydgård
597b034b5c Minor optimization 2019-08-21 20:32:23 +02:00
Henrik Rydgård
93412aff3b Vulkan: Automatically merge render passes to the same target when possible.
Should speed things up a bit on mobile in some games that do stupid
things like GoW. Currently only enabled in GoW, but plan to enable this
globally as it should be quite cheap when nothing is detected.
2019-08-21 20:32:23 +02:00
Henrik Rydgård
e3f1e563f2 Improve renderpass profiling descriptions a little 2019-08-21 18:31:01 +02:00
Henrik Rydgård
66609b395f Vulkan: Profile individual render passes/steps. 2019-08-21 16:47:46 +02:00
Henrik Rydgård
06a71fdf49 Get rid of numQueries 2019-08-21 10:30:57 +02:00
Henrik Rydgård
5fcac1a9e2 Vulkan: Disable some bad validation. Things are right and work fine. 2019-08-21 10:23:36 +02:00
Henrik Rydgård
19a443819b Bugfixes to VK gpu profiling. Properly get the valid bits. 2019-08-21 09:02:40 +02:00