Henrik Rydgård
26ab81c102
vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
2019-11-30 23:03:30 +01:00
Henrik Rydgård
fc34a93ac2
vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers.
2019-11-30 23:02:08 +01:00
Henrik Rydgård
6c8186d046
Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
2019-10-27 20:55:32 +01:00
Henrik Rydgård
4f7c23fe79
DarkStalkers: Fix display on OpenGL ES.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
796539ad7f
DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
58568632e8
Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
2019-10-27 20:54:36 +01:00
Henrik Rydgård
4d6a4beae1
Text drawing fixes
2019-10-24 23:07:57 +02:00
Henrik Rydgård
46447c9e90
Correct the wrong GL DataFormat enums
2019-10-24 23:01:45 +02:00
Henrik Rydgård
9e607fdeb1
GL: remove another unused format
2019-10-24 22:49:36 +02:00
Henrik Rydgård
fcfeda653d
Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path.
2019-10-24 22:47:22 +02:00
Henrik Rydgård
8c2e318416
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
...
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård
767b1e45b2
Fix the build - there's a Vec3 name collision, fixed it using a namespace.
2019-10-22 22:58:10 +02:00
Henrik Rydgård
c7b3a08cf3
Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
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(Shouldn't happen, but bad rendering is better than a crash in descriptor writing)
2019-10-20 17:05:42 +02:00
Henrik Rydgård
70c0a12b2b
Fix name collision on iOS build
2019-10-13 21:25:16 +02:00
Henrik Rydgård
5adb61a5f2
Move the viewport clamping back to rendermanager to avoid a struct copy in the common case.
2019-10-13 21:25:16 +02:00
Henrik Rydgård
7c0470e061
Fix misplaced break
2019-10-13 21:25:16 +02:00
Henrik Rydgård
87c1ce6fa2
Vulkan: Move viewport/scissor rotation to the QueueRunner instead of RenderManager. Add some checks.
2019-10-13 21:25:16 +02:00
Henrik Rydgård
1e3711ee66
Vulkan blend factor: Bugfix and minor optimization
2019-10-13 21:17:29 +02:00
Henrik Rydgård
1f742fd07a
UI: Better way of showing game/savedata images. Fixes #12408
2019-10-11 17:34:38 +02:00
Unknown W. Brackets
c30bc4ee7d
SDL: Add UI to reset audio device at runtime.
2019-10-07 20:16:19 -07:00
Henrik Rydgård
83c349a92b
Merge pull request #12334 from hrydgard/vulkan-gpu-profile-cpu
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Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
2019-10-07 21:43:48 +02:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
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Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik Rydgård
8e44230d70
Merge pull request #12394 from unknownbrackets/remote-iso
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Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik Rydgård
cb8c57f8e3
Merge pull request #12370 from unknownbrackets/switch
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Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets
d00eff7137
UI: Allow pinning remote ISO paths.
2019-10-06 12:40:00 -07:00
Unknown W. Brackets
e5eb849e8b
UI: Handle remote browsing asynchronously.
2019-10-06 12:06:57 -07:00
Unknown W. Brackets
2d7ce0afa3
UI: Allow remote paths to be pinned.
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Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
Henrik Rydgård
0698944752
Fixes
2019-10-06 00:20:49 +02:00
Unknown W. Brackets
987448577f
UI: Join downloads on destruct.
2019-09-28 11:40:10 -07:00
M4xw
15a9a0ac8f
Switch: Cleanup some includes.
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Disable dlopen and tty checks too.
2019-09-28 09:22:38 -07:00
M4xw
a8213e80f7
Switch: Disable IPv6.
2019-09-28 09:08:32 -07:00
Henrik Rydgård
9e7625c74b
Workaround for a crash found in #12358 on older devices
2019-09-28 01:11:06 +02:00
Henrik Rydgård
9d65ff8873
Silence a few warnings.
2019-09-24 23:10:18 +02:00
Henrik Rydgård
2467fddc01
Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
2019-09-18 00:16:08 +02:00
Henrik Rydgård
50920266d1
Remove some logging, add a comment.
2019-09-17 10:52:28 +02:00
Henrik Rydgård
0462c01228
Workaround ARM Mali depth hardware bug. Fixes #11937
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When triangles coincide with the Z=1 plane in specific ways, triggered
by Burnout Legends' sky for example, the depth buffer gets corrupted.
This is worked around here by slightly rescaling Z. This type of
workaround is recommended by ARM driver engineers.
Ugly but what can you do when the hardware is bugged. I've done quick
tests on a number of games with no issues.
2019-09-08 23:44:26 +02:00
Henrik Rydgård
2439c3efb1
Merge pull request #12306 from hrydgard/mali-driver-version-detection
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Improve Mali driver version detection
2019-09-04 22:45:34 +02:00
Henrik Rydgård
025a9f4dae
Improve Mali driver version detection
2019-09-04 21:46:07 +02:00
Henrik Rydgård
ab3c9fc21f
Vulkan: Move scissor/viewport rotation into the VulkanRenderManager. Fixes #12303 .
2019-09-03 23:26:44 +02:00
Henrik Rydgård
3af7229abc
Bump up the descriptor pool size for the UI. Should fix #12299 .
2019-09-02 18:39:10 +02:00
Henrik Rydgård
7bb6febc32
Add a few more checks.
2019-08-22 09:23:02 +02:00
Henrik Rydgård
05b2e11c5c
Vulkan: Prevent some bad merging of renderpasses. Thanks Unknown for writing it up.
2019-08-21 21:30:36 +02:00
Henrik Rydgård
773cb5fa70
Stop renderpass merging at readbacks.
2019-08-21 21:13:56 +02:00
Henrik Rydgård
597b034b5c
Minor optimization
2019-08-21 20:32:23 +02:00
Henrik Rydgård
93412aff3b
Vulkan: Automatically merge render passes to the same target when possible.
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Should speed things up a bit on mobile in some games that do stupid
things like GoW. Currently only enabled in GoW, but plan to enable this
globally as it should be quite cheap when nothing is detected.
2019-08-21 20:32:23 +02:00
Henrik Rydgård
e3f1e563f2
Improve renderpass profiling descriptions a little
2019-08-21 18:31:01 +02:00
Henrik Rydgård
66609b395f
Vulkan: Profile individual render passes/steps.
2019-08-21 16:47:46 +02:00
Henrik Rydgård
06a71fdf49
Get rid of numQueries
2019-08-21 10:30:57 +02:00
Henrik Rydgård
5fcac1a9e2
Vulkan: Disable some bad validation. Things are right and work fine.
2019-08-21 10:23:36 +02:00
Henrik Rydgård
19a443819b
Bugfixes to VK gpu profiling. Properly get the valid bits.
2019-08-21 09:02:40 +02:00