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Bump up the descriptor pool size for the UI. Should fix #12299.
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@ -805,7 +805,7 @@ VKContext::VKContext(VulkanContext *vulkan, bool splitSubmit)
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VkDescriptorPoolCreateInfo dp{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
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dp.flags = 0; // Don't want to mess around with individually freeing these, let's go dynamic each frame.
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dp.maxSets = 200; // 200 textures per frame should be enough for the UI...
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dp.maxSets = 4096; // 200 textures per frame was not enough for the UI.
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dp.pPoolSizes = dpTypes;
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dp.poolSizeCount = ARRAY_SIZE(dpTypes);
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