Unknown W. Brackets
c3a0c14f39
Prevent leaking VBOs on shutdown also.
2015-12-28 14:13:24 -08:00
Unknown W. Brackets
f2410e2110
Oops, actually free old vertex cache buffers.
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And reuse them, since, why not?
2015-12-28 14:13:24 -08:00
Unknown W. Brackets
675efe99b3
Use the new way for GL_EXTENSIONS in reporting too.
2015-12-28 14:13:23 -08:00
Unknown W. Brackets
8aed1c5f8e
Decimate buffer names less frequently.
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Sometimes there can be a lot, so let's decimate in chunks, and only based
on memory pressure.
2015-12-28 14:13:22 -08:00
Unknown W. Brackets
cbf149b0b4
Display types at different log levels.
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Just to make errors stand out more, mainly.
2015-12-28 14:13:22 -08:00
Unknown W. Brackets
d39c8a5994
Decimate buffer objects less often.
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I think it was previously deleting used objects, oops.
2015-12-28 14:13:21 -08:00
Unknown W. Brackets
a982438296
thin3d: Use GL_COLOR_LOGIC_OP.
2015-12-28 14:13:21 -08:00
Unknown W. Brackets
199d8ac0c0
Reuse buffers of the same size for dynamic data.
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This is a lot faster than changing their sizes all the time.
2015-12-28 14:13:20 -08:00
Unknown W. Brackets
4d041c9ffe
Try to add support for GL_KHR_debug.
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For some reason I'm still not seeing this work in a core profile...
2015-12-28 14:13:19 -08:00
Unknown W. Brackets
a563e606b3
Resolve PBP directories earlier in load process.
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This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters. It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets
ea6afdff93
Avoid remaster vertex doubling in PPGe.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets
1987c9e157
Dumb typo fix.
2015-12-28 14:13:06 -08:00
Unknown W. Brackets
a8d918b50a
Automatically mount exdata/ for remasters.
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Using memstick/exdata/GAMEID/.
2015-12-28 14:13:05 -08:00
Unknown W. Brackets
cf1b8e5384
Identify remasters based on UMD_DATA hash.
2015-12-28 14:13:05 -08:00
Unknown W. Brackets
84216ba3c3
Update submodules.
2015-12-28 12:38:02 -08:00
sum2012
8debe785b8
Revert "Fix Yu-Gi-Oh 6 crash with edit card in Android version"
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This reverts commit f659e60c8d
.
The crash is correctly fixed
2015-12-29 04:10:18 +08:00
Henrik Rydgård
ea6603b214
Merge pull request #8327 from angelXwind/master
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Restore JIT for armv7/armv7s iOS 9 devices, which were erroneously disabled when I fixed PPSSPP's arm64 crashing.
2015-12-28 20:36:05 +01:00
Karen Tsai
c4a28a2998
Restore JIT for armv7/armv7s iOS 9 devices, which were erroneously disabled when I fixed PPSSPP's arm64 crashing.
2015-12-28 14:20:28 -05:00
Henrik Rydgård
6764ff295e
Merge pull request #8321 from unknownbrackets/jit-invalidate
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Invalidate jit blocks on IO read and a few other places
2015-12-28 19:48:25 +01:00
Henrik Rydgård
d70125f953
Merge pull request #8319 from unknownbrackets/jit-branch
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Jit: Always link RA, even if branch not taken
2015-12-28 19:47:14 +01:00
Henrik Rydgård
b117896b63
Merge pull request #8317 from unknownbrackets/minor
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Minor fixes to SDL + resolution display
2015-12-28 19:46:18 +01:00
Henrik Rydgård
d5121cd974
Merge pull request #8306 from unknownbrackets/lang-fuzzy
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Fuzzy match lang when user locale doesn't exist + XP support
2015-12-28 19:44:32 +01:00
Henrik Rydgård
faf1cb60cd
Merge pull request #8318 from vnctdj/master
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Fix some bad translation strings
2015-12-28 19:43:55 +01:00
Henrik Rydgård
d7e4e0de6d
Merge pull request #8312 from unknownbrackets/armips
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Update armips to latest version
2015-12-28 19:43:21 +01:00
Unknown W. Brackets
ddcfed1b5e
Jit: Invalidate on dmac copy as well.
2015-12-27 22:06:05 -08:00
Unknown W. Brackets
51016eb1c5
Jit: Invalidate after module loads.
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Just to be safe, let's invalidate the entire range.
2015-12-27 22:05:53 -08:00
Unknown W. Brackets
3687be42bc
Jit: Invalidate blocks after IO reads.
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Fixes #7617 .
2015-12-27 21:58:29 -08:00
Unknown W. Brackets
3ec7404d2d
Jit: Always link RA, even if branch not taken.
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The ops don't write RA conditionally.
2015-12-27 20:47:15 -08:00
vnctdj
79737bc502
Fix some bad translation strings
2015-12-28 01:34:51 +01:00
Unknown W. Brackets
9995447a53
Remove an unused definition.
2015-12-27 14:56:20 -08:00
Unknown W. Brackets
73e3fefbed
Merge pull request #8316 from latot/master
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Add extended keys(latam)
2015-12-27 14:32:51 -08:00
Unknown W. Brackets
0c46d7c081
Correct scratchpad memory range checks.
2015-12-27 14:29:12 -08:00
Unknown W. Brackets
517d5b7562
Warn when an upscaling shader is being used.
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Otherwise it's potentially confusing that it doesn't change. See #8310 .
2015-12-27 12:05:12 -08:00
Unknown W. Brackets
1c852ac482
Remove old alphamask hack setting.
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No longer used.
2015-12-27 12:04:53 -08:00
Unknown W. Brackets
267bd0e2f7
SDL: Avoid dereferencing an invalid iterator.
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Might not be a key we know about.
2015-12-27 12:04:18 -08:00
Unknown W. Brackets
dcda4967fe
SDL: Prevent windowevents from triggering keys.
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There was no break, unintentional fall-through.
2015-12-27 12:03:26 -08:00
latot
b22ee53662
Change char assign
2015-12-27 16:52:38 -03:00
latot
c7b98b84c2
Add extended keys(latam)
2015-12-27 15:45:50 -03:00
Unknown W. Brackets
29eea477b9
iOS: Return mobile for device type prop.
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This makes touch controls show by default, for example.
2015-12-26 20:38:43 -08:00
Unknown W. Brackets
312fcab8b0
Fix unittest build on Android x86.
2015-12-26 20:35:49 -08:00
Unknown W. Brackets
86127b3d0d
Update armips to latest version.
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The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Unknown W. Brackets
da65116f75
Oops, fix auto-hide timing issues.
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If the game was not 60 fps, it was wrong, but also it added up frames too
quickly as static. Was worried about missing touches when I added the
zeroing, dumb mistake.
Fixes #8309 .
2015-12-26 11:31:37 -08:00
Unknown W. Brackets
5fdc72f893
Fuzzy match lang when user locale doesn't exist.
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So for example, fr_CA would select fr_FR rather than en_US. Wrong dialect
can sometimes be pretty far off, but it's still likely a better default.
2015-12-26 07:59:20 -08:00
Henrik Rydgård
b278299324
Merge pull request #8301 from unknownbrackets/savestates
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Fix iOS savestate compatibility issue
2015-12-26 10:42:52 +01:00
Henrik Rydgård
dc94b8622b
Merge pull request #8308 from unknownbrackets/gamedata
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Improve sceUtilityGamedataInstall a bit
2015-12-26 10:41:10 +01:00
Henrik Rydgård
58ef5ee940
Merge pull request #8307 from unknownbrackets/minor
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Allow shortcut min/max on Windows, fix config save on exit
2015-12-26 10:39:57 +01:00
Henrik Rydgård
5c18902925
Merge pull request #8304 from Vbif/static-analysis
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Fixed some errors from PVS-Studio in Common project
2015-12-26 10:39:11 +01:00
Unknown W. Brackets
7471516d05
Gamedata: Reduce the transfer per call.
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The standard value made my desktop drop frames without the data cached.
2015-12-25 23:24:04 -08:00
gmvbif
dff476c4f4
Make field for HWND in ConsoleListener
2015-12-26 09:54:34 +03:00
Unknown W. Brackets
34fc03068a
Gamedata: Create a basic PARAM.SFO in data dir.
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Fixes #7903 . Have not really tested, just based on game behavior. Could
be inaccurate.
2015-12-25 21:54:14 -08:00