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Merge pull request #8307 from unknownbrackets/minor
Allow shortcut min/max on Windows, fix config save on exit
This commit is contained in:
commit
58ef5ee940
5 changed files with 20 additions and 2 deletions
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@ -1085,6 +1085,9 @@ UI::EventReturn MainScreen::OnExit(UI::EventParams &e) {
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// Request the framework to exit cleanly.
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System_SendMessage("finish", "");
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// However, let's make sure the config was saved, since it may not have been.
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g_Config.Save();
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// We shouldn't call NativeShutdown here at all, it should be done by the framework.
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#ifdef ANDROID
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#ifdef ANDROID_NDK_PROFILER
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@ -360,6 +360,10 @@ namespace MainWindow
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}
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}
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void Minimize() {
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ShowWindow(hwndMain, SW_MINIMIZE);
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}
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RECT DetermineWindowRectangle() {
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RECT rc;
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@ -62,6 +62,7 @@ namespace MainWindow
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HINSTANCE GetHInstance();
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HWND GetDisplayHWND();
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void ToggleFullscreen(HWND hWnd, bool goingFullscreen);
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void Minimize();
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void SendToggleFullscreen(bool fullscreen); // To be used off-thread
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void ToggleDebugConsoleVisibility();
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void SetInternalResolution(int res = -1);
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@ -482,6 +482,11 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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g_Config.bEnableLogging = true;
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#endif
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if (iCmdShow == SW_MAXIMIZE) {
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// Consider this to mean --fullscreen.
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g_Config.bFullScreen = true;
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}
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LogManager::Init();
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// Consider at least the following cases before changing this code:
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// - By default in Release, the console should be hidden by default even if logging is enabled.
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@ -521,6 +526,11 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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MainWindow::CreateDebugWindows();
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const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE;
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if (minimized) {
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MainWindow::Minimize();
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}
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// Emu thread is always running!
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EmuThread_Start();
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InputDevice::BeginPolling();
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@ -879,15 +879,15 @@ int main(int argc, char *argv[]) {
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#ifndef _WIN32
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delete joystick;
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#endif
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NativeShutdownGraphics();
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NativeShutdown();
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// Faster exit, thanks to the OS. Remove this if you want to debug shutdown
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// The speed difference is only really noticable on Linux. On Windows you do notice it though
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#ifndef MOBILE_DEVICE
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exit(0);
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#endif
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NativeShutdownGraphics();
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SDL_PauseAudio(1);
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SDL_CloseAudio();
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NativeShutdown();
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#ifdef USING_EGL
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EGL_Close();
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#endif
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