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https://github.com/hrydgard/ppsspp.git
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Try to add support for GL_KHR_debug.
For some reason I'm still not seeing this work in a core profile...
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parent
84216ba3c3
commit
4d041c9ffe
1 changed files with 26 additions and 13 deletions
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@ -271,7 +271,7 @@ bool GL_Init(HWND window, std::string *error_message) {
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};
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HGLRC m_hrc;
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if(wglewIsSupported("WGL_ARB_create_context") == 1) {
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if (wglewIsSupported("WGL_ARB_create_context") == 1) {
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs44);
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if (!m_hrc)
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m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs43);
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@ -305,20 +305,33 @@ bool GL_Init(HWND window, std::string *error_message) {
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GL_SwapInterval(0);
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// TODO: Also support GL_KHR_debug which might be more widely supported?
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if (g_Config.bGfxDebugOutput && glewIsSupported("GL_ARB_debug_output")) {
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glGetError();
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glDebugMessageCallbackARB((GLDEBUGPROCARB)&DebugCallbackARB, 0); // print debug output to stderr
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if (glGetError()) {
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ERROR_LOG(G3D, "Failed to register a debug log callback");
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}
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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if (glGetError()) {
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ERROR_LOG(G3D, "Failed to enable synchronous debug output");
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if (g_Config.bGfxDebugOutput) {
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if (wglewIsSupported("GL_KHR_debug") == 1) {
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glGetError();
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glDebugMessageCallback((GLDEBUGPROC)&DebugCallbackARB, nullptr);
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if (glGetError()) {
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ERROR_LOG(G3D, "Failed to register a debug log callback");
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}
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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if (glGetError()) {
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ERROR_LOG(G3D, "Failed to enable synchronous debug output");
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}
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} else if (glewIsSupported("GL_ARB_debug_output")) {
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glGetError();
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glDebugMessageCallbackARB((GLDEBUGPROCARB)&DebugCallbackARB, 0); // print debug output to stderr
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if (glGetError()) {
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ERROR_LOG(G3D, "Failed to register a debug log callback");
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}
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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if (glGetError()) {
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ERROR_LOG(G3D, "Failed to enable synchronous debug output");
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}
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// For extra verbosity uncomment this (MEDIUM and HIGH are on by default):
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// glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, nullptr, GL_TRUE);
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}
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// For extra verbosity uncomment this (MEDIUM and HIGH are on by default):
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// glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, nullptr, GL_TRUE);
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glEnable(GL_DEBUG_OUTPUT);
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}
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pauseRequested = false;
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