Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
1b3413945b
Some header include cleanup
2020-09-16 09:20:41 +02:00
Henrik Rydgård
cea35007ae
Always use a linear filter for video, unless forcing NEAREST filtering.
2020-09-13 16:40:37 +02:00
Henrik Rydgård
60a6bf6d43
Optimize the DarkStalkers software rendering path a little more.
2020-09-12 16:10:17 +02:00
Unknown W. Brackets
5fae2171cc
softgpu: Correct cull handling for sprites.
2020-09-08 16:29:45 -07:00
Unknown W. Brackets
3055deeba6
GPU: Fix some case warnings.
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Better to avoid the warnings.
2020-08-19 21:18:44 -07:00
Henrik Rydgård
2e06386cf6
Software renderer clipper: Don't clip on the sides. Fixes #4845 and should fix #7124 for the SW renderer.
2020-08-16 21:38:07 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
defa8aa480
DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop.
2020-05-24 16:53:44 +02:00
Henrik Rydgård
fabe987c8f
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Henrik Rydgård
7a6489ebb4
Merge pull request #12905 from unknownbrackets/postshader
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Allow chained post-processing shaders
2020-05-17 16:09:05 +02:00
Unknown W. Brackets
7910b4029a
arm64jit: Track writable and non-writable pointers.
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Switch uses different memory regions. We can handle this, might as well
cleanup some const abuse.
2020-05-17 00:15:12 -07:00
Unknown W. Brackets
b79ecc159f
GPU: Update postshader uniforms for each.
2020-05-16 12:04:36 -07:00
Henrik Rydgård
864d138cd9
Fix DarkStalkers after the just-merged refactoring.
2020-05-14 23:28:37 +02:00
Unknown W. Brackets
7024a2877d
GPU: Take A off RGB565 conversion funcs.
2020-05-13 18:17:58 -07:00
Unknown W. Brackets
03e3a935da
GPU: Cleanup presentation flipping a bit.
2020-05-13 18:11:25 -07:00
Unknown W. Brackets
a41fbb9225
softgpu: Fix postshader on 5551.
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This also fixes rendering on Windows 7 Direct3D 11.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
762b656ea2
GPU: Use a texture directly for MakePixelTexture.
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This makes it easier to do things with it.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
2653e50200
softgpu: Avoid RB swizzle when using a postshader.
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So that it can post-process correctly.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
3aa8287b74
softgpu: Enable postshader support.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
cb94487a16
GPU: Move post shader handling to new class.
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Currently, Vulkan is not working properly and direct (RAM -> output) is
not hooked up. But in general, it works.
2020-05-13 18:10:06 -07:00
Unknown W. Brackets
57bd88fc33
softgpu: Allow display rotation.
2020-05-13 18:07:25 -07:00
Unknown W. Brackets
a03e368566
GPU: Move cardboard/etc. to PresentationCommon.
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Now this works on softgpu as well.
Some hacks for backend differences...
2020-05-13 18:07:25 -07:00
Unknown W. Brackets
d39b0bdca2
GPU: Split FramebufferCommon into two classes.
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Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
2020-05-13 18:07:22 -07:00
Unknown W. Brackets
1b9440611a
softgpu: Fix texture overlap.
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Mainly happened when we had wide textures and split them up between GPUs.
2020-05-13 17:53:00 -07:00
Unknown W. Brackets
ac60e2ecd4
GPU: Track HW tess at start of frame too.
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This also makes it so we don't force the setting off when you change
backends, and just ignore it if unsupported.
2020-04-04 11:52:32 -07:00
Unknown W. Brackets
4a0109d273
GPU: Treat negative light exp same as 0.
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Based on #12507 and some tests, seems like negative exponents are also
fixed to a 1.0f result.
2020-03-22 22:28:05 -07:00
Unknown W. Brackets
f1dfb25427
softgpu: Correct clear/solid rect BR corner.
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The scissor is inclusive, not exclusive.
2020-03-09 18:57:55 -07:00
Unknown W. Brackets
cebcfb1bbd
GPU: Use old frame when presenting a skip.
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If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
Unknown W. Brackets
072041a63d
SoftGPU: Convert from 16-bit if unsupported.
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Should help #12455 , but not actually tested on an affected device.
2019-12-24 11:08:44 -08:00
Henrik Rydgård
54823a87cc
Oops
2019-10-28 13:13:52 +01:00
Henrik Rydgård
970adfbcc9
Isolate most of the softgpu specialization code to RasterizerRectangle.
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See comments.
2019-10-28 09:33:30 +01:00
Henrik Rydgård
1966c8fe75
Fix a backwards check
2019-10-27 20:55:32 +01:00
Henrik Rydgård
6c8186d046
Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
2019-10-27 20:55:32 +01:00
Henrik Rydgård
86c781e434
Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
2019-10-27 20:55:32 +01:00
Henrik Rydgård
102a70b4a5
Scissor fix
2019-10-27 20:55:32 +01:00
Henrik Rydgård
a84f4a0caa
Even more speed.
2019-10-27 20:55:32 +01:00
Henrik Rydgård
eb53609cb0
More speed
2019-10-27 20:55:32 +01:00
Henrik Rydgård
bbbd7f8acc
Buildfix
2019-10-27 20:55:32 +01:00
Henrik Rydgård
714f83f614
Further specialization.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
290e9971a7
More specialization work.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
4f7c23fe79
DarkStalkers: Fix display on OpenGL ES.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
796539ad7f
DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
9099441973
Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
2dd7a9aa12
More darkstalkers work
2019-10-27 20:54:36 +01:00