Fix DarkStalkers after the just-merged refactoring.

This commit is contained in:
Henrik Rydgård 2020-05-14 23:28:37 +02:00
parent cbb9b32271
commit 864d138cd9
2 changed files with 5 additions and 4 deletions

View file

@ -134,11 +134,11 @@ void SoftGPU::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat for
bool g_DarkStalkerStretch;
void SoftGPU::ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight) {
void SoftGPU::ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight, u8 *overrideData) {
// TODO: This should probably be converted in a shader instead..
fbTexBuffer_.resize(srcwidth * srcheight);
FormatBuffer displayBuffer;
displayBuffer.data = Memory::GetPointer(displayFramebuf_);
displayBuffer.data = overrideData ? overrideData : Memory::GetPointer(displayFramebuf_);
for (int y = 0; y < srcheight; ++y) {
u32 *buf_line = &fbTexBuffer_[y * srcwidth];
const u16 *fb_line = &displayBuffer.as16[y * displayStride_];
@ -158,6 +158,7 @@ void SoftGPU::ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, in
default:
ERROR_LOG_REPORT(G3D, "Software: Unexpected framebuffer format: %d", displayFormat_);
break;
}
}
@ -210,7 +211,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
desc.format = Draw::DataFormat::A1R5G5B5_UNORM_PACK16;
outputFlags |= OutputFlags::RB_SWIZZLE;
} else {
ConvertTextureDescFrom16(desc, srcwidth, srcheight);
ConvertTextureDescFrom16(desc, srcwidth, srcheight, data);
fillDesc = false;
}
if (fillDesc) {

View file

@ -102,7 +102,7 @@ public:
protected:
void FastRunLoop(DisplayList &list) override;
void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight);
void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight, u8 *overrideData = nullptr);
private:
bool framebufferDirty_;