Henrik Rydgård
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a8a34fef9c
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Virtualize CheckGPUFeatures
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2018-02-26 11:35:37 +01:00 |
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Unknown W. Brackets
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544344f505
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GPU: Improve some bezier logging.
Meant to do this when splines were changed.
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2018-01-07 21:06:03 -08:00 |
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Henrik Rydgård
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b5e5d72a0a
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
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Unknown W. Brackets
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b94ca6e75e
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Vulkan: Use depth clamping, where available.
This fixes, for example, Shadow of Destiny, even without the hack.
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2017-12-26 16:54:39 -08:00 |
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Unknown W. Brackets
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206979fed6
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Software: Execute bounding box tests.
Fixes #10148.
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2017-12-24 11:05:52 -08:00 |
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Unknown W. Brackets
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a0e4b6ad0b
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Reporting: Improve bezier/spline morph/skin data.
Most of these are probably garbage?
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2017-12-01 09:50:31 -08:00 |
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Unknown W. Brackets
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d99685cd96
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SoftGPU: Oops, fix silly typo.
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2017-11-12 23:07:37 -08:00 |
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Unknown W. Brackets
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ed34cf06b8
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SoftGPU: Add a clear mode fast path.
This skips a lot of extra work for clears, which are pretty common.
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2017-11-11 21:04:32 -08:00 |
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Unknown W. Brackets
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176283c3f1
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SoftGPU: Thread by width for wide polygons.
This improves performance a little in some areas.
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2017-11-11 18:16:55 -08:00 |
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Unknown W. Brackets
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ffbdb15975
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SoftGPU: Fix crash when stride is 0.
This happens in Star Ocean 1.
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2017-11-11 17:45:47 -08:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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bb68906d88
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Delete ProcessEvent and the GPUEvent enum
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2017-11-05 23:21:51 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Henrik Rydgård
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be2ba4ffb3
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Remove the setting to run the display list interpreter on a separate thread.
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2017-11-05 23:21:26 +01:00 |
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Henrik Rydgård
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c403edfa89
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Avoid re-binding pipelines.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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22e65ba80d
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Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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2017-08-31 01:14:51 +02:00 |
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Henrik Rydgård
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8d0498303a
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Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching).
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2017-08-29 11:45:12 +02:00 |
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Unknown W. Brackets
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a6f56769a8
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SoftGPU: Avoid some compile warnings.
Remove some no-longer used funcs, add some switch default logs.
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2017-06-06 19:49:42 -07:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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37a894a558
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GE Debugger: Record memcpy/memset too.
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2017-06-03 15:29:10 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Henrik Rydgård
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dba22e255a
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Merge pull request #9766 from unknownbrackets/screenshot
Fix Take Screenshot
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2017-06-02 09:19:20 +02:00 |
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Unknown W. Brackets
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41c378ec71
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SoftGPU: Fix separate mip cluts in linear jit.
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2017-06-01 21:34:49 -07:00 |
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Unknown W. Brackets
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1cc488aef4
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SoftGPU: Support Take Screenshot partially.
This doesn't capture the FPS etc. as other backends do, but at least it
takes a screenshot.
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2017-06-01 20:40:45 -07:00 |
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Unknown W. Brackets
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2d6b8c645a
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SoftGPU: Correct linear filter rounding issue.
Using 16-bit slots just lost too much precision. Jit already doesn't use
this.
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2017-05-30 22:57:47 -07:00 |
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Unknown W. Brackets
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fdf5f2ab54
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SoftGPU: Support separate mip CLUTs with linear.
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2017-05-30 22:57:46 -07:00 |
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Unknown W. Brackets
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cb3db559bd
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SoftGPU: Jit the linear sampling too.
For now, just reducing overhead. Could be smarter.
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2017-05-30 22:57:46 -07:00 |
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Unknown W. Brackets
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fa0ded4a76
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SoftGPU: Reduce sampler id fuzz.
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2017-05-30 22:57:45 -07:00 |
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Unknown W. Brackets
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c05ecfc6f1
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SoftGPU: Implement separate CLUT in samplerjit.
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2017-05-30 22:57:44 -07:00 |
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Unknown W. Brackets
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ffcfa0a824
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SoftGPU: Specialize CLUT4 jit.
This version is a bit faster and cleaner.
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2017-05-30 22:57:44 -07:00 |
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Unknown W. Brackets
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9a82ae3425
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SoftGPU: Reduce overhead in sampler jit.
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2017-05-30 22:57:43 -07:00 |
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Unknown W. Brackets
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2233ab073d
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SoftGPU: Expose jit cache for profiling.
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2017-05-30 22:57:42 -07:00 |
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Unknown W. Brackets
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744736b926
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SoftGPU: Jit 16 bit texel decode.
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2017-05-30 22:57:42 -07:00 |
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Unknown W. Brackets
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cf32949183
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SoftGPU: Jit CLUT lookup.
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2017-05-30 22:57:41 -07:00 |
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Unknown W. Brackets
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a8a6b2cd8a
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SoftGPU: Jit swizzled texel lookup.
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2017-05-30 22:57:40 -07:00 |
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Unknown W. Brackets
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c9a4679096
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SoftGPU: Stop calling bufw pixels bytes.
This was never even bits, it was just 8 * pixels before.
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2017-05-30 22:57:40 -07:00 |
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Unknown W. Brackets
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5491e1dbbb
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SoftGPU: Jit texel fetch for non-clut/non-swizzle.
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2017-05-30 22:57:39 -07:00 |
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Unknown W. Brackets
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fd4c64d43d
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SoftGPU: Refactor out texture format logic.
This could actually be shared, nothing x86 specific...
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2017-05-30 22:57:38 -07:00 |
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Unknown W. Brackets
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94920ec156
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SoftGPU: Implement basic jit structure.
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2017-05-30 22:57:38 -07:00 |
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Unknown W. Brackets
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1b491fe156
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SoftGPU: Stub a jit for texel fetch.
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2017-05-30 22:57:30 -07:00 |
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Unknown W. Brackets
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d5426e4360
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SoftGPU: Move sampler code to a dedicated file.
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2017-05-30 22:53:23 -07:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6bcfe539f7
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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35aefe4a2a
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BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr)
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2017-05-30 09:36:17 +02:00 |
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Unknown W. Brackets
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34fe95192f
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GPU: Cleanup some gstate accesses.
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2017-05-26 19:03:04 -07:00 |
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Unknown W. Brackets
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402eb143f7
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SoftGPU: Stop calling bufw pixels bytes.
This was never even bits, it was just 8 * pixels before.
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2017-05-26 19:03:03 -07:00 |
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Unknown W. Brackets
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697466ae41
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SoftGPU: Support UVGen for points and lines.
Probably not used by any real games, but better to be safe in the software
renderer.
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2017-05-26 19:03:02 -07:00 |
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Unknown W. Brackets
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f7a14889d3
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SoftGPU: Correct mipmaps for points.
Not likely to be used, but let's make const work.
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2017-05-26 18:02:55 -07:00 |
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Henrik Rydgård
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1b05a54800
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Remove the Mipmap setting. One step forward for #8171
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2017-05-26 10:21:20 +02:00 |
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Henrik Rydgård
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8f9e0b7fcc
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SoftGPU: Make sure transformunit.buf is properly aligned. Helps part of #9718
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2017-05-24 10:20:10 +02:00 |
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