ppsspp/GPU/Common
Henrik Rydgard 82e5787bbe Preparation for proper spline/bez: Convert control points to a simple format.
The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
..
IndexGenerator.cpp Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
TextureDecoder.cpp Update bufw handling in all gpus. 2013-09-15 21:27:13 -07:00
TextureDecoder.h Missing comma at the end of line 2013-09-19 19:32:53 +08:00
VertexDecoderCommon.cpp [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00