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The bezier/spline code will no longer need to handle morph and splines, when it's finally written. This is done by pre-skinning in software and pre-decoding to get rid of the morph. |
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IndexGenerator.cpp | ||
IndexGenerator.h | ||
TextureDecoder.cpp | ||
TextureDecoder.h | ||
VertexDecoderCommon.cpp | ||
VertexDecoderCommon.h |