Unknown W. Brackets
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a838459627
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vertexjit: Optimize weights on x64 (not 32-bit.)
A few percent in Gods Eater Burst and Kingdom Hearts.
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2014-11-08 15:16:02 -08:00 |
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Unknown W. Brackets
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eee3ac79f4
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Always clamp in ToRGB[A]?().
Before we only clamped with SSE, better to be consistent. This may also
be slightly faster.
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2014-10-31 09:07:54 -07:00 |
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Unknown W. Brackets
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1b12b57e21
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Fix reversed consts in hand-neon texhash.
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2014-10-29 16:38:40 -07:00 |
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Unknown W. Brackets
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faea860c27
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Attempt to match the SSE2 version of the hash.
Not tested, don't currently have an ARM device. May or may not have a
performance hit.
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2014-10-29 16:37:45 -07:00 |
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Unknown W. Brackets
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3977f5a8ec
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Add a non-SSE implementation of the QuickTexHash.
This way we can use it as a stable value for texture replacements.
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2014-10-29 16:37:44 -07:00 |
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Unknown W. Brackets
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2b16b5b79b
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Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
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2014-10-26 17:49:24 -07:00 |
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Henrik Rydgard
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d24abb3af0
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
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Henrik Rydgard
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7cb5e7f53f
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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8177b4c43b
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Avoid an ifdef using PTRBITS
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2014-10-12 19:35:55 +02:00 |
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Unknown W. Brackets
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358462a7f4
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Add a .gitattributes to normalize newlines.
No code changes.
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2014-09-26 21:20:50 -07:00 |
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Unknown W. Brackets
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cee2827172
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Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
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2014-09-24 23:10:13 -07:00 |
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Unknown W. Brackets
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9bcffc5b4d
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Fix divide by zero in memcpy checks.
Happened in Resistance demo.
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2014-09-21 21:36:26 -07:00 |
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Unknown W. Brackets
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4210ba44eb
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Clean up a few more ImmPtr() cases.
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2014-09-21 08:34:27 -07:00 |
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Henrik Rydgård
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23ade6108d
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Merge pull request #6917 from unknownbrackets/vertexjit
Add x86 weight ToFloat handling for d3d9
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2014-09-18 17:48:22 +02:00 |
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Unknown W. Brackets
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967df9c018
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vertexjit: Use SSE4 in tc u8/u16 code.
It's not much different for non-SSE 4, might as well be common.
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2014-09-17 23:15:24 -07:00 |
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Unknown W. Brackets
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5276487611
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vertexjit: Use SSE for all weights, u8/u16.
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2014-09-17 23:14:36 -07:00 |
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Henrik Rydgard
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07c7687052
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
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Henrik Rydgard
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5e2c30c640
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Move GetCurrentSimpleVertices to DrawEngineCommon
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2014-09-17 21:37:53 +02:00 |
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Unknown W. Brackets
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4c1061ff4a
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vertexjit: Optimize the d3d9 weights a bit.
Only used without skinning on, or with morph, of course.
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2014-09-17 08:39:56 -07:00 |
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Unknown W. Brackets
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062bcceeee
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Oops, forgot to multiply.
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2014-09-17 08:27:44 -07:00 |
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Unknown W. Brackets
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f426be59b4
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vertexjit: Initial u8/u16 weights for d3d9.
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2014-09-16 23:28:35 -07:00 |
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Unknown W. Brackets
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37f90597e3
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vertexjit: Optimize u8/u16 weights a little.
Only for uncommon values.
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2014-09-16 23:28:28 -07:00 |
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Henrik Rydgård
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b7a54a23d0
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Merge pull request #6910 from unknownbrackets/d3d9
d3d: Fix some vertex cache glitches, enable bounding box test
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2014-09-14 23:38:33 +02:00 |
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Unknown W. Brackets
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64d955ea49
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d3d: Share the bounding box code.
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2014-09-14 14:04:09 -07:00 |
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Unknown W. Brackets
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fee1ab98ba
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Add support for 24/8 textures in the GE debugger.
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2014-09-14 11:13:03 -07:00 |
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Unknown W. Brackets
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bccb8dfb1e
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d3d: Correct render-to-texture effects.
Was checking the corners wrong.
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2014-09-14 09:37:59 -07:00 |
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Henrik Rydgård
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2b4ff04c32
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Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
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2014-09-14 11:06:15 +02:00 |
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Unknown W. Brackets
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692cc8dbf1
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d3d: Support the Breath of Fire 3 hack.
Since framebuffers are not always flipped.
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2014-09-14 00:49:40 -07:00 |
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Unknown W. Brackets
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b9d7ffe484
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
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Unknown W. Brackets
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2463074530
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d3d: Converge block transfer logic.
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2014-09-13 15:40:55 -07:00 |
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Unknown W. Brackets
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971dd5df1e
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d3d: Unify BlitFramebuffer() as well.
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2014-09-13 15:12:59 -07:00 |
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Unknown W. Brackets
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a4d33d77b7
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d3d: Unify ReadFramebufferToMemory() signature.
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2014-09-13 15:09:30 -07:00 |
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Henrik Rydgard
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02a89306d1
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
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Unknown W. Brackets
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3dfdddfc5f
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d3d: Move UpdateFromMemory() to common.
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2014-09-13 14:44:18 -07:00 |
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Unknown W. Brackets
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9af3befc59
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d3d: Add RebindFramebuffer().
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2014-09-13 14:26:39 -07:00 |
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Unknown W. Brackets
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6f991a1042
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d3d: Add FlushBeforeCopy().
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2014-09-13 14:23:18 -07:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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Henrik Rydgard
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2f569533f3
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Fix burnout depth issue by dirtying the proj matrix on viewport change
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2014-09-13 14:08:07 +02:00 |
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Henrik Rydgard
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19a9c4481f
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
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Henrik Rydgard
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4212bbb51e
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
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Henrik Rydgard
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e75551d5cd
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D3D vtxdec: Fix nrm stuff
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2014-09-12 02:00:35 +02:00 |
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Henrik Rydgard
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38b803aba4
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DX9: Enable vtxdec JIT, buildfix
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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4035b28503
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Fix some endian-ness in generic vtxdec
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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1407648b59
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D3D vtxdec: Convert weights and normals to float
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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0727df6f0a
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Jit the most common of the "ToFloat" texcoord conversions
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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chinhodado
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fd13fcfa86
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Fix a wrong condition
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2014-09-11 15:21:18 -04:00 |
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Unknown W. Brackets
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f7b669a740
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Fix infinite recursion in framebuf create upload.
Needs to be done *after* currentRenderVfb_ is set.
Fixes #6872.
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2014-09-10 23:59:12 -07:00 |
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chinhodado
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31fc179bc2
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Fix a wrong condition
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2014-09-10 19:50:31 -04:00 |
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Unknown W. Brackets
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e9b87104ef
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Move FBO_OLD_AGE to the common header.
Guess it's fine here.
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2014-09-09 23:11:25 -07:00 |
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