ppsspp/GPU/Common
2013-10-12 02:13:51 +02:00
..
GPUDebugInterface.h Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
IndexGenerator.cpp Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue) 2013-10-07 21:35:22 +02:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist. 2013-10-12 02:13:51 +02:00
PostShader.h Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
SplineCommon.h Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
TextureDecoder.cpp Move DXT decoding to GPU/Common/. 2013-09-27 22:46:06 -07:00
TextureDecoder.h Move some texture deindexing to GPU/Common/. 2013-09-27 22:46:07 -07:00
VertexDecoderCommon.cpp [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00