Commit graph

567 commits

Author SHA1 Message Date
Henrik Rydgård
04321284c0 Remove redundant callback 2023-04-01 08:57:42 +02:00
Henrik Rydgård
04d3d3111c Clean up __Ctrl button functions. 2023-04-01 08:55:45 +02:00
Henrik Rydgård
9804a905c8 More tweaks (work around the old problem where lingering analog values biased the digital input) 2023-03-31 20:27:30 +02:00
Henrik Rydgård
48993f4f4b Control: Add debug display, do assorted fixes. 2023-03-31 20:12:48 +02:00
Henrik Rydgård
025ec248e4 Don't need two SetCallback functions. 2023-03-31 11:11:46 +02:00
Henrik Rydgård
fa0fb6eee6 Rework and simplify VIRTKEY_SPEED_ANALOG 2023-03-31 11:05:33 +02:00
Henrik Rydgård
ca300a4dfd More callback fixes 2023-03-31 11:05:33 +02:00
Henrik Rydgård
526b4f782d Fixes, add callback for analog virtual keys
Some fixes
2023-03-31 11:05:33 +02:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen (#17211)
* Print simple stack traces to log on crashes.

* Display stack traces on crash screen

* Show the in-function offset in the printed callstacks.

* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
26bf40c497
ControlMapper: Change the callbacks to be more suitable for the upcoming refactor. (#17209)
* ControlMapper: Change the callbacks to be more suitable for the upcoming refactor.

* SetAllButtons: Separate bits to set and bits to clear.

* Oops, missed committing some files somehow
2023-03-30 10:47:28 +02:00
Henrik Rydgård
534896d2ab ControlMapper: Allow overriding PSP button event handling through a callback. 2023-03-28 00:23:18 +02:00
Unknown W. Brackets
921c4dccd9 UI: Avoid reloading PIC1 BG on game start.
We only need it if we start drawing it, which we only do if loading takes
time.  Might as well skip some IO, even on a separate thread.
2023-03-26 14:32:30 -07:00
Unknown W. Brackets
76ef95a841 headless: Remove printfEmuLog, simplify output. 2023-03-26 10:17:34 -07:00
Unknown W. Brackets
441c940fa9 UI: Remove some unnecessary Host.h includes. 2023-03-25 17:19:21 -07:00
Henrik Rydgård
9e125eeba7 Remove NotifyUserMessage from Host 2023-03-25 10:32:09 +01:00
Henrik Rydgård
349b73acec
Move the resampler usage to a common file, AudioCommon. (#17176)
* Move the resampler usage to a common file, AudioCommon.

Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.

* Android.mk typo

* libretro makefile fix

* libretro buildfix

* libretro: try a different approach for the temporary solution

* duh

* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård
b440e28e38 Remove System_SendMessage!
iOS, Qt buildfixes
2023-03-22 23:52:51 +01:00
Henrik Rydgård
5a55fd5fd3 And replace "graphics_restart", "toggle_fullscreen", etc 2023-03-22 23:52:15 +01:00
Henrik Rydgård
dda8635c89 Move three notifications out of Host 2023-03-21 13:37:19 +01:00
Henrik Rydgård
06fcc9ccd7 Add System_Notify 2023-03-21 13:37:16 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
49e5460c9c Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
Henrik Rydgård
7d40ed6ba1 Tilt control: Split the deadzone parameter since it needs to be different for different types.
Can at least share the string without problems.

Also rearrange the settings a little bit.
2023-02-11 23:42:55 +01:00
Henrik Rydgård
b97749d623 Assorted initialization cleanup and similar, found by valgrind and warnings 2023-01-30 18:31:49 +01:00
Unknown W. Brackets
bfea9f38f7 UI: Show expected FPS if speed+FPS is on.
Same display as before, convenient to see this.
2023-01-29 10:50:44 -08:00
Henrik Rydgård
4287365411 Update URLs, fix feedback from #16851 2023-01-29 00:25:27 +01:00
Henrik Rydgård
415e3f1d9d
Merge pull request #16851 from SerenaKit/serena/battery-stuff
Ability to show battery % on Darwin platforms, transform FPS/Speed counter into a BitCheckbox
2023-01-28 11:39:48 +01:00
Serena
ca154879f0 Make changes requested by hygdrad 2023-01-27 18:16:50 +03:00
Serena
f250a54958 Support for showing % on Darwin platforms and some other changes 2023-01-27 11:19:29 +03:00
Henrik Rydgård
e03db2ee23 Display CRC on crash screen. Thanks sum2012 for the idea.
Fixes #16840
2023-01-25 00:43:17 +01:00
Henrik Rydgård
07114c6aaf Remove return value from axis functions in API 2023-01-10 10:12:37 +01:00
Henrik Rydgård
a3a949f5e6 Remove touch() return values from screen hierarchy 2023-01-10 10:12:37 +01:00
Henrik Rydgård
aa80659530 Memory exception: Add facility to track size
Might theoretically help in tracking some things down.

Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Henrik Rydgård
97fadbcecb Show bluescreen properly on memory errors that we failed to ignore.
Previously we just wouldn't draw it but still would be in the error
state.
2022-12-30 12:29:23 +01:00
Henrik Rydgård
2ab7222d5b Clear the extra assert info on game exit 2022-12-17 22:17:29 +01:00
Henrik Rydgård
800bc91a8a Supply some extra info in asserts (currently game ID and name).
Google Play Console can now show this along with the assert stacktrace.
2022-12-17 22:14:47 +01:00
Henrik Rydgård
3f0e53e60a Let the running game show through the background of all the PromptScreen dialogs. 2022-11-29 16:29:43 +01:00
Henrik Rydgård
cddf78c82a
Merge pull request #16419 from hrydgard/control-mapping-fixes
Stick input: Fix issue where deadzone noise from one device could drown out signal from another.
2022-11-23 14:23:43 +01:00
Henrik Rydgård
5230fc7c41 Joystick input: Ignore in-deadzone events from a different device than previous events
Fixes #15465
2022-11-23 12:22:59 +01:00
Henrik Rydgård
575560f679 Enable game backgrounds on more screens 2022-11-22 22:53:54 +01:00
Henrik Rydgård
b80df6c360 Add transparent background to the existing Display Layout Editor. 2022-11-22 14:16:24 +01:00
Henrik Rydgård
d551d2a3ed Pause menu background: Remove complicated transparency tricks, instead draw game as part of background. 2022-11-22 12:11:20 +01:00
Henrik Rydgård
ddd2c6e343
Merge pull request #16409 from hrydgard/preserve-framebuffers
Preserve framebuffer on pause screen even if render resolution is changed
2022-11-22 10:03:47 +01:00
Henrik Rydgård
ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård
c3604428b9 Only check for display resized in emuscreen-under-pause-screen, not the other changes. 2022-11-21 17:59:56 +01:00
Henrik Rydgård
d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård
e654f6937a Forgot to commit this in PR #16404 2022-11-21 14:29:26 +01:00
Henrik Rydgård
37ec31dedd Fix resizing issue. Took some refactoring. 2022-11-20 12:57:32 +01:00
Henrik Rydgård
63cbd9c79b Make the pause screen "transparent"
When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.

Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Lubos
f92990a002 OpenXR - Better dialog support 2022-11-17 15:25:35 +01:00