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UI: Avoid reloading PIC1 BG on game start.
We only need it if we start drawing it, which we only do if loading takes time. Might as well skip some IO, even on a separate thread.
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@ -937,6 +937,8 @@ void EmuScreen::CreateViews() {
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}
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return EVENT_DONE;
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});
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// Will become visible along with the loadingView.
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loadingBG->SetVisibility(V_INVISIBLE);
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}
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UI::EventReturn EmuScreen::OnDevTools(UI::EventParams ¶ms) {
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