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Forgot to commit this in PR #16404
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@ -1394,7 +1394,7 @@ void EmuScreen::render() {
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// We can still render behind the pause screen.
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bool paused = screenManager()->topScreen() != this;
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if (paused) {
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if (paused && screenManager()->topScreen()->isTransparent()) {
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// If we're paused and PauseScreen is transparent (will only be in buffered rendering mode), we just copy display to output.
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thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE }, "EmuScreen_Paused");
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if (PSP_IsInited()) {
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