Forgot to commit this in PR #16404

This commit is contained in:
Henrik Rydgård 2022-11-21 14:29:26 +01:00
parent f67ef7ab99
commit e654f6937a

View file

@ -1394,7 +1394,7 @@ void EmuScreen::render() {
// We can still render behind the pause screen.
bool paused = screenManager()->topScreen() != this;
if (paused) {
if (paused && screenManager()->topScreen()->isTransparent()) {
// If we're paused and PauseScreen is transparent (will only be in buffered rendering mode), we just copy display to output.
thin3d->BindFramebufferAsRenderTarget(nullptr, { RPAction::CLEAR, RPAction::DONT_CARE, RPAction::DONT_CARE }, "EmuScreen_Paused");
if (PSP_IsInited()) {