Commit graph

1342 commits

Author SHA1 Message Date
Henrik Rydgård
f2e315b9a6 More shadergen work
Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
c23ed09a32 Unify FramebufferManager::BindFramebufferAsColorTexture 2020-11-07 11:10:54 +01:00
Henrik Rydgård
a24f4e3e70 Start unifying BindFramebufferAsColorTexture 2020-11-07 11:03:53 +01:00
Henrik Rydgård
d9ee06a60d Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
Henrik Rydgård
44ec286ba4 Framebuffer: Keep the render scale factor around, no need to recompute it. 2020-11-06 09:11:57 +01:00
Henrik Rydgård
225734c0b3 Partially revert "Remove remnants of an old, no longer applicable readback optimization"
This reverts commit 7b2236778b.

Fixes #13628
2020-11-06 09:09:18 +01:00
Henrik Rydgård
84037f448e Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
Henrik Rydgård
7b2236778b Remove remnants of an old, no longer applicable readback optimization 2020-11-05 14:38:20 +01:00
Henrik Rydgård
f4ea3ccf22 Move the generic vertex shader generator into GPU/Common and rename it. 2020-11-01 19:58:54 +01:00
Henrik Rydgård
0938d495d9 Remove a redundant bit from vertex shader IDs.
(complicates automated testing of shader generation)

Should have no noticeable effects.
2020-11-01 11:48:55 +01:00
Henrik Rydgård
0b1b36921e Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
Henrik Rydgård
b7d674411e Test parsing of generated OpenGL shaders too (by using glslang). 2020-10-31 18:32:43 +01:00
Henrik Rydgård
af4d6e7642 Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
Henrik Rydgård
71706724e1 Somehow forgot to delete VertexShaderGeneratorVulkan.cpp 2020-10-26 09:59:16 +01:00
Henrik Rydgård
2977c56a12 Complete the vertex shader merge, deleting the Vulkan-specific vertex shader generator. 2020-10-25 08:34:35 +01:00
Henrik Rydgård
fb2ac3a67e Additional fixes 2020-10-25 08:34:35 +01:00
Henrik Rydgård
69c8912b93 More tess fixes 2020-10-25 08:34:35 +01:00
Henrik Rydgård
6055350a2c Initial work on fixing tess 2020-10-25 08:34:35 +01:00
Henrik Rydgård
7532116b69 Fix additional minor differences 2020-10-25 08:34:35 +01:00
Henrik Rydgård
a8f4a4d749 Fix more vertex shader differences 2020-10-25 08:34:35 +01:00
Henrik Rydgård
057fd9f8a3 Bridge more vertex shader differences 2020-10-25 08:34:35 +01:00
Henrik Rydgård
22b26ffc09 Time for the vertex shaders. Set up a test, start eliminating differences. 2020-10-25 08:34:35 +01:00
Henrik Rydgård
020fb55a65 Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgård
56ddd597c1 Fix more tiny differences. The fragment shader generators now match! 2020-10-23 10:03:44 +02:00
Henrik Rydgård
fe8691fba7 Fix additional differences 2020-10-23 10:03:44 +02:00
Henrik Rydgård
aea4635d60 Fix minute differences between the shader generators found by the new tester 2020-10-23 10:03:44 +02:00
Henrik Rydgård
ef18938aa0 Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator. 2020-10-23 10:03:44 +02:00
Henrik Rydgård
e30de2f6a5 More splat3 2020-10-23 10:03:44 +02:00
Henrik Rydgård
3d36049b65 Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
Henrik Rydgård
712f56fb7d Vulkan: remove array indexing for light parameters to match the other backends 2020-10-21 23:20:11 +02:00
Henrik Rydgård
391d2ea73d Rename vk uniforms to match the other backends 2020-10-21 21:13:08 +02:00
aliaspider
1aff9b3e2b Vulkan: fix stack overflow. 2020-10-13 06:05:30 +01:00
Henrik Rydgård
332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
afb35c3be3 Fix GPU profile display on notched screens 2020-10-11 19:04:35 +02:00
Henrik Rydgård
5ece3de8ba Track and accumulate pipeline flags for render passes.
(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård
940611fe65 Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
Henrik Rydgård
dc0f7ca8ee VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
Fixes some recent issues with Intel GPUs on Vulkan.
2020-10-11 10:57:35 +02:00
Henrik Rydgård
93e327ab78 Vulkan: Automatically generate mipmaps for replacement textures. 2020-10-05 22:36:55 +02:00
Henrik Rydgård
886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
a0251eae27
Merge pull request #13456 from hrydgard/tex-fixes-3
More code cleanup in texture cache
2020-09-21 11:17:06 +02:00
Henrik Rydgård
8192f5174c Quick fix for #13459 2020-09-21 10:31:14 +02:00