Commit graph

1342 commits

Author SHA1 Message Date
Henrik Rydgård
ea2d2ec434 Remove unused lastBoundTexture from Vulkan 2020-09-21 08:57:19 +02:00
Henrik Rydgård
dcd33a4692 Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
Henrik Rydgård
eaca9d1b59 Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility. 2020-09-21 08:56:58 +02:00
Henrik Rydgård
b6efc65c94 Set the texture dirty flags when binding a new framebuffer. 2020-09-21 08:56:58 +02:00
Henrik Rydgård
3093b9c7bf Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
Henrik Rydgård
707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
Henrik Rydgård
d6d72db0a9 Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
Henrik Rydgård
d0f7b1e30f Make the implementations of CopyFramebufferDepth more similar.
Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård
181ddd842a Unify some GPU_SUPPORT* bits 2020-09-17 20:52:32 +02:00
Henrik Rydgård
28b58ca05d More asserts 2020-09-17 20:52:32 +02:00
Henrik Rydgård
bfc88badb8 Buildfix 2020-09-16 13:11:39 +02:00
Henrik Rydgård
1b3413945b Some header include cleanup 2020-09-16 09:20:41 +02:00
Henrik Rydgård
7f1e35e761 Add missing asserts after some VK resource creation functions 2020-09-16 01:03:56 +02:00
Henrik Rydgård
59098a9a56 Sneak in a fix for a limited memory leak in Vulkan vertex cache 2020-09-16 01:03:56 +02:00
Henrik Rydgård
7630fae4b9 Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård
a222b2017e Switch to a returned value and rename these functions. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821 Workarounds for D3D9's very limited mip level control. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
9ea295093b TextureCacheGLES: Also share the same sampler calculation for GLES. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
a4c071261b TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry 2020-09-13 16:40:37 +02:00
Henrik Rydgård
3dff9781fc Fix GetCurrentTextureDebug 2020-09-13 09:33:06 +02:00
Henrik Rydgård
f6db1c2b01 Show how many times we evaluate framebuffers per frame in debug statistics. 2020-09-12 15:37:03 +02:00
Henrik Rydgård
41eee6a1a4 Decouple framebuffers from texcache entries entirely. 2020-09-12 14:25:50 +02:00
Unknown W. Brackets
cbeeb8fdf1 GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber.  Fixes #13400.
2020-09-08 15:52:01 -07:00
Henrik Rydgård
a1e5f1b052 When going the other way, there can be multiple textures that need updating. 2020-09-01 22:54:36 +02:00
Henrik Rydgård
a22181df1c Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
Henrik Rydgård
cb3ed8f4a1
Merge pull request #13343 from unknownbrackets/xxhash
Switch to XXH3
2020-08-28 12:20:26 +02:00
Unknown W. Brackets
e32524c544 GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00
Unknown W. Brackets
7f812a5d9a GPU: Hash CLUT using XXH3 with replacements off.
It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
2020-08-27 20:46:39 -07:00
Unknown W. Brackets
15c25be42b GPU: Switch vertex/lookup hashes to XXH3.
This is faster pretty much everywhere.
2020-08-27 20:37:49 -07:00
Henrik Rydgård
6e9d5ffbd7 VulkanRenderManager: Improve logging. LogSteps output is much better.
More logging improvements
2020-08-27 21:50:05 +02:00
Henrik Rydgård
d465ce5123 Quick Vulkan crashfix 2020-08-22 10:50:39 +02:00
Unknown W. Brackets
3055deeba6 GPU: Fix some case warnings.
Better to avoid the warnings.
2020-08-19 21:18:44 -07:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
7115c28c29
Merge pull request #13287 from hrydgard/log-cleanup
Log system cleanup
2020-08-15 20:32:01 +02:00
Unknown W. Brackets
1e2f87a6d2 Vulkan: Fix tex upscaling 4444 swizzling. 2020-08-15 10:12:34 -07:00
Henrik Rydgård
b22083e7a6 Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
Henrik Rydgård
c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård
8835728f87 Replace base/logging.h in VulkanContext and parts of native 2020-08-15 19:08:44 +02:00
Henrik Rydgård
62a8329c33 Remove sstream from stringutil.h. See #13267 2020-08-10 14:33:00 +02:00
Henrik Rydgård
6b6ecf4427
Merge pull request #13267 from unknownbrackets/headers
Reorganize DoState headers and cut back on common header includes
2020-08-10 13:45:57 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Henrik Rydgård
ba0d04a142 Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
Henrik Rydgård
fbf6008a03 Set debug names for more framebuffers and textures 2020-08-09 09:36:54 +02:00
Henrik Rydgård
eadd3c5785 Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway.
Required fixing a bug in ShaderUniforms.cpp (used by D3D11 and Vulkan,
the two backends that previously exposed LARGE_VIEWPORTS).
2020-08-05 19:03:08 +02:00
Henrik Rydgård
58ef0c8e80 Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
Henrik Rydgård
882cc6295e Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h 2020-08-03 23:22:11 +02:00