ppsspp/GPU/Vulkan
2020-10-21 21:13:08 +02:00
..
DebugVisVulkan.cpp VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DepalettizeShaderVulkan.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepalettizeShaderVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineVulkan.cpp Vulkan: fix stack overflow. 2020-10-13 06:05:30 +01:00
DrawEngineVulkan.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
FragmentShaderGeneratorVulkan.cpp Rename vk uniforms to match the other backends 2020-10-21 21:13:08 +02:00
FragmentShaderGeneratorVulkan.h Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
FramebufferManagerVulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
FramebufferManagerVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPU_Vulkan.cpp VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth. 2020-10-11 10:57:35 +02:00
GPU_Vulkan.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
PipelineManagerVulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
PipelineManagerVulkan.h Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
ShaderManagerVulkan.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
ShaderManagerVulkan.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
StateMappingVulkan.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StateMappingVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferVulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
TextureCacheVulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
TextureCacheVulkan.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerVulkan.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Rename vk uniforms to match the other backends 2020-10-21 21:13:08 +02:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
VulkanUtil.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00