Henrik Rydgård
e3b243f9d2
Simplify current directory initialization, fix defaulting to home
2023-08-18 14:03:38 +02:00
Henrik Rydgård
7a4efb1a0a
Call CreateSysDirectories on all platforms.
2023-08-18 14:03:38 +02:00
Henrik Rydgård
a8cbe060dc
Merge pull request #17926 from hrydgard/create-shortcut-windows
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Windows: Fix "Create desktop shortcut" functionality
2023-08-18 13:20:22 +02:00
Henrik Rydgård
01f07c9f9c
Windows: Fix "Create desktop icon" functionality
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All it needed was to suffix the filename with .lnk correctly.
2023-08-18 10:49:00 +02:00
Henrik Rydgård
d08d8f764b
Remove redundant function
2023-08-18 10:21:13 +02:00
Henrik Rydgård
30346e29c3
Merge pull request #17920 from hrydgard/minor-text-optimizations
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Minor debug text optimizations
2023-08-18 00:58:15 +02:00
Henrik Rydgård
8a6e288fcc
Add checkboxes in developer tools to allow disabling ubershaders.
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Might be helpful to diagnose performance problems on user devices.
Additionally, moves the texture replacement controls to the top. They
should probably be moved somewhere else entirely...
See #17918
2023-08-17 20:16:04 +02:00
Henrik Rydgård
3be0ebce6d
Debug overlay: Move Sas data to the audio debug screen. Disable text wrapping.
2023-08-17 15:18:50 +02:00
Henrik Rydgård
572595cc7b
Refactor: Lift the frame time history data up one level into thin3d
2023-08-16 11:45:26 +02:00
Henrik Rydgård
b9b7342ffd
Merge pull request #17350 from basharast/master
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UWP Improvements
2023-08-14 15:54:04 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
870c45edd7
Fix flipped check for debug overlays
2023-08-14 11:02:29 +02:00
Bashar Astifan
dc32ab134d
Exclude root choice from memStickScreen (UWP)
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This was wrapped before with `#if PPSSPP_PLATFORM(ANDROID)` after it got removed now start to appear in UWP, this should fix it.
2023-08-14 09:27:51 +04:00
Bashar Astifan
07c119a80c
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2023-08-14 02:45:28 +04:00
Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Unknown W. Brackets
f03cd0b2ad
Merge pull request #17899 from unknownbrackets/riscv-minor
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Minor RISC-V cleanups, frame profiler fix
2023-08-13 11:19:42 -07:00
Unknown W. Brackets
e51eca9eee
UI: Fix frame profiler.
2023-08-13 10:21:08 -07:00
Henrik Rydgård
7bb1914fd3
Add FrameTiming.cpp/h (with no real contents)
2023-08-13 17:57:43 +02:00
Henrik Rydgård
d82ecf1d3e
IniFile: Store sections in unique_ptrs, instead of directly.
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This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård
2a74a0b98a
Merge pull request #17893 from unknownbrackets/riscv-blocklink
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riscv: Enable block linking
2023-08-13 12:40:39 +02:00
Unknown W. Brackets
8f155dba32
Debugger: Fix random FPU/VFPU selection.
2023-08-12 09:50:46 -07:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
dec320de2d
Reorder some stuff to make more sense.
2023-08-10 16:12:50 +02:00
Henrik Rydgård
be708e3e02
Move KeepScreenAwake to platform specific code.
2023-08-10 16:12:12 +02:00
Henrik Rydgård
0fdb0e47a8
Revert "Move Present to the end of NativeFrame()"
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This didn't work out too well, will look into it as it's a necessary
step.
This reverts commit 4e77c63b97
.
2023-08-10 13:51:35 +02:00
Henrik Rydgård
4e77c63b97
Move Present to the end of NativeFrame()
2023-08-10 10:00:12 +02:00
Henrik Rydgård
1b6d4df3a4
Move the EndFrame/Present split one level out, to NativeApp.cpp
2023-08-10 09:59:29 +02:00
Henrik Rydgård
0d4a2a7594
Call draw->Begin/EndFrame from outside the screen manager.
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Just a very small refactoring that I want in a separate commit.
2023-08-09 23:24:28 +02:00
Henrik Rydgård
8fec4fb02f
wip
2023-08-08 13:26:27 +02:00
Henrik Rydgård
bcae36d8cb
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-07 22:50:57 +02:00
Henrik Rydgård
096c168dd7
Add yield() function to tell the CPU that we're busy-waiting (rare) ( #17862 )
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* Add yield() function to tell the CPU that we're busy-waiting (rare)
Use it only for the busy-wait in lag sync, which only happens in
Windows.
* Buildfix attempt
2023-08-07 21:38:03 +02:00
Henrik Rydgård
c6c79a98c7
Merge pull request #17855 from hrydgard/more-achievement-ui-fixes
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Achievement list: Support the more detailed categorization.
2023-08-07 01:26:09 +02:00
Henrik Rydgård
ab685be566
Windows UWP: Enable color emoji rendering through DirectWrite
2023-08-06 17:25:20 +02:00
Henrik Rydgård
cd0f2eb401
Achievement list: Support the more detailed categorization, RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS
2023-08-06 15:43:33 +02:00
Henrik Rydgård
83dbc60d86
Merge pull request #17854 from hrydgard/color-emoji-android
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Implement color emoji support for Android
2023-08-06 15:36:44 +02:00
Henrik Rydgård
63cfe28f61
Implement color emoji support on Android
2023-08-06 15:14:29 +02:00
Henrik Rydgård
a477ca3f05
Add a couple of emoji to UI in debug mode
2023-08-06 15:10:49 +02:00
Nemoumbra
c2f9ae2e16
Buildfix for VS2017
2023-08-06 15:06:54 +03:00
Henrik Rydgård
dc48acc9b9
MainScreen on Android TV: Add a button to enter a path by text.
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See issue #16865 for why this is important on some crippled Android
devices.
2023-08-04 22:32:25 +02:00
Henrik Rydgård
39d25ce91f
D3D11: Allow setting the max frame latency
2023-08-04 11:53:51 +02:00
Henrik Rydgård
8e1dc35dd1
Vulkan: Show instance extensions, both enabled and available, in sysinfo
2023-08-03 18:56:47 +02:00
Henrik Rydgård
a32249a3cf
Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
2023-08-03 16:19:18 +02:00
Henrik Rydgård
0530dc57a8
Implement frame time measurement on Android using VK_GOOGLE_display_timing
2023-08-03 12:59:25 +02:00
Henrik Rydgård
9b038d6574
Vulkan: Show enabled extensions separately in sysinfo
2023-08-03 11:11:35 +02:00
Henrik Rydgård
e16cac6548
Initial work on supporting VK_GOOGLE_display_timing. Not working yet.
2023-08-03 11:11:16 +02:00
Henrik Rydgård
14377259b5
Use VK_KHR_present_wait to get numbers on how much latency we have to screen
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This extension is not available on Android, there they have
VK_GOOGLE_display_timing, which they also have an abstraction library
for, so will look at that later.
Early part of work on #17685
2023-08-02 20:34:22 +02:00
Henrik Rydgård
cda59e8510
Vulkan: Keep track of some timestamps in a frame
2023-08-02 16:25:17 +02:00
Henrik Rydgård
9f6e67b17a
Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp
2023-08-02 14:58:22 +02:00
Henrik Rydgård
0636893d1e
Remove "Toggle" from a couple of the overlay names
2023-08-02 13:13:41 +02:00