Henrik Rydgård
ae15cba56c
Move the logic for loading the json file to the function. Minor cleanup.
2025-01-12 17:25:59 +01:00
Henrik Rydgård
05906bc8f3
Finish the format, actually use the things from it
2025-01-12 17:25:59 +01:00
Henrik Rydgård
608ff2ff39
Initial custom DNS config json parsing
2025-01-12 17:25:59 +01:00
Henrik Rydgård
c5cde0f218
Remove "Secondary DNS" as a setting.
2025-01-12 17:25:57 +01:00
Henrik Rydgård
3e1dc79236
Cosmetic fixes for popup notices and NoticeViews
2025-01-10 14:54:45 +01:00
Henrik Rydgård
d58138c585
SDL: Enable KEY_CHAR processing when imgui is active
2025-01-09 14:41:39 +01:00
Henrik Rydgård
23954f5403
Implement the disassembly mode too
2025-01-09 13:35:29 +01:00
Henrik Rydgård
08d251b5bc
Add a memory dump window
2025-01-09 13:14:13 +01:00
Henrik Rydgård
cddd3d439d
Crashfix with asan, minor
2025-01-08 18:03:45 +01:00
Henrik Rydgård
698b73dd15
ImDebugger: Add Np and Sockets debugger windows, on a new Network menu
2025-01-08 16:29:18 +01:00
Henrik Rydgård
3ae17399eb
Warning fixes
2025-01-08 12:56:57 +01:00
Henrik Rydgård
6ebbb434e4
Restrict username minimum length too (3 chars)
2025-01-07 18:09:19 +01:00
Henrik Rydgård
177019bdf4
When setting a nickname, copy to infrastructure name if that's still empty and if valid.
2025-01-07 17:46:28 +01:00
Henrik Rydgård
01b06b76c9
Infrastructure username handling: Add separate username, pick Nickname as default if valid.
2025-01-07 17:43:02 +01:00
Henrik Rydgård
635d3af6a0
Add simple UI for configuring the primary/secondary DNS
2025-01-06 14:50:14 +01:00
Henrik Rydgård
88b4991753
UI fixes: Rework savedata manager a bit, default keyboard focus to Cancel in confirmation dialogs ( #19771 )
...
* Savedata manager screen: Use TabbedUIDialogScreenWithGameBackground
This fixes some minor UI issues on this screen.
* PromptScreen (used for "Are you sure?"): Default keyboard focus to Cancel
Fixes #19770
2024-12-28 10:36:05 +01:00
Henrik Rydgård
03f09aebd7
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
...
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård
d53635e096
Optimize the triangle inner loop a little more
2024-12-22 10:32:15 +01:00
Henrik Rydgård
c5ad81e3d5
Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
2024-12-21 14:27:53 +01:00
Henrik Rydgård
b442183259
Add "Realtime" checkbox to pixel viewer
2024-12-21 14:19:50 +01:00
Henrik Rydgård
58adb379ea
GE debugger improvements
2024-12-20 20:31:58 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
ee297e974d
Move more code into SoftwareTransformCommon, cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
eb2871f766
Minor debugger fixes
2024-12-17 20:24:55 +01:00
Henrik Rydgård
e74101a2fb
applySkinInDecode belongs in the VertexTypeID, not in the options.
2024-12-17 18:24:18 +01:00
Henrik Rydgård
0af8c558a0
Fix the prim counting to act as before
2024-12-17 12:02:24 +01:00
Henrik Rydgård
b5ed3051e5
Add rudimentary block transfer visualization (in text form)
2024-12-17 11:35:04 +01:00
Henrik Rydgård
db13c09c41
Add break-on-count (with rudimentary UI), break on block transfer
2024-12-17 11:24:07 +01:00
Henrik Rydgård
3a97479116
Correct prim counting when stepping
2024-12-17 10:58:23 +01:00
Henrik Rydgård
c608184cdd
ImGeDebugger: Add support to inspect depth and stencil buffers too, including hover values
2024-12-16 21:06:09 +01:00
Henrik Rydgård
ab51c2a13b
Fix enabling logs
2024-12-16 12:48:48 +01:00
Henrik Rydgård
8de30235f2
More cleanup. Make the log manager work even before "initialized", removng the Early phase
2024-12-16 12:33:58 +01:00
Henrik Rydgård
96cab3f267
Rework the log manager to be more robust
2024-12-16 12:33:58 +01:00
Henrik Rydgård
111d0c872d
Global rename of FBChannel to Aspect, also make it a class enum
2024-12-15 22:24:05 +01:00
Henrik Rydgård
01eb5e4624
Allow inspecting the color value per pixel in the GE debugger
2024-12-15 22:02:58 +01:00
Henrik Rydgård
c4f2add076
Add a ImGeReadbackViewer for virtual framebuffers
2024-12-15 21:43:53 +01:00
Henrik Rydgård
d057121508
Make the vertex preview work on top
2024-12-15 20:39:13 +01:00
Henrik Rydgård
bb43de5b5a
Implement render preview in sw mode.
2024-12-15 20:30:52 +01:00
Henrik Rydgård
98661f64ea
Split out a component from the ImGePixelViewerWindow
2024-12-15 20:20:31 +01:00
Henrik Rydgård
09f9e10707
Fixes to depth display
2024-12-15 19:17:48 +01:00
Henrik Rydgård
d861db8f26
Add utility window to view memory as pixels. Will be essential for debugging some things.
2024-12-15 18:53:07 +01:00
Henrik Rydgård
dda3ddf6b0
Simplifications
2024-12-15 16:09:42 +01:00
Henrik Rydgård
54d18bb343
Lift some more debugging functionality into GPUCommon
2024-12-15 14:03:05 +01:00
Henrik Rydgård
4223bcfae1
Move the ownership of GPU breakpoints to GPUCommon
2024-12-15 12:51:37 +01:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
17e0680c12
ImGeDebugger: Show the stall address (if any) in red.
2024-12-15 11:21:09 +01:00
Henrik Rydgård
15b63aa812
Run the imgui processing early in the frame, only do the rendering late
2024-12-15 00:17:26 +01:00
Henrik Rydgård
2fe5642156
Some polish
2024-12-15 00:11:07 +01:00
Henrik Rydgård
d0cb7ee107
Diff changes in FPR registers too.
2024-12-15 00:07:29 +01:00
Henrik Rydgård
be70fdf007
Better diff tracking in GPR window
2024-12-14 19:24:10 +01:00