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166 lines
3.9 KiB
C++
166 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_OPENGL_TEXTURE_H
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#define GRAPHICS_OPENGL_TEXTURE_H
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#include "graphics/opengl/system_headers.h"
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#include "graphics/opengl/context.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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namespace OpenGL {
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enum WrapMode {
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kWrapModeBorder,
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kWrapModeEdge,
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kWrapModeRepeat,
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kWrapModeMirroredRepeat
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};
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/**
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* A simple GL texture object abstraction.
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*
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* This is used for low-level GL texture handling.
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*/
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class Texture {
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public:
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/**
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* Constrcut a new GL texture object.
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*
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* @param glIntFormat The internal format to use.
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* @param glFormat The input format.
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* @param glType The input type.
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*/
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Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, bool autoCreate = true);
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~Texture();
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/**
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* Enable or disable linear texture filtering.
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*
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* @param enable true to enable and false to disable.
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*/
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void enableLinearFiltering(bool enable);
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/**
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* Test whether linear filtering is enabled.
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*/
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bool isLinearFilteringEnabled() const { return (_glFilter == GL_LINEAR); }
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/**
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* Enable or disable linear texture filtering.
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*
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* @param enable true to enable and false to disable.
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*/
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void setWrapMode(WrapMode wrapMode);
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/**
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* Destroy the OpenGL texture name.
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*/
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void destroy();
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/**
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* Create the OpenGL texture name.
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*/
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void create();
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/**
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* Bind the texture to the active texture unit.
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*/
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void bind() const;
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/**
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* Sets the size of the texture in pixels.
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*
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* The internal OpenGL texture might have a different size. To query the
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* actual size use getWidth()/getHeight().
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*
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* @param width The desired logical width.
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* @param height The desired logical height.
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* @return Whether the call was successful
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*/
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bool setSize(uint width, uint height);
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/**
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* Copy image data to the texture.
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*
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* @param area The area to update.
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* @param src Surface for the whole texture containing the pixel data
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* to upload. Only the area described by area will be
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* uploaded.
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*/
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void updateArea(const Common::Rect &area, const Graphics::Surface &src);
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/**
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* Query the GL texture's width.
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*/
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uint getWidth() const { return _width; }
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/**
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* Query the GL texture's height.
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*/
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uint getHeight() const { return _height; }
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/**
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* Query the logical texture's width.
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*/
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uint getLogicalWidth() const { return _logicalWidth; }
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/**
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* Query the logical texture's height.
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*/
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uint getLogicalHeight() const { return _logicalHeight; }
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/**
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* Obtain texture coordinates for rectangular drawing.
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*/
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const GLfloat *getTexCoords() const { return _texCoords; }
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/**
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* Obtain texture name.
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*
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* Beware that the texture name changes whenever create is used.
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* destroy will invalidate the texture name.
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*/
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GLuint getGLTexture() const { return _glTexture; }
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static const Graphics::PixelFormat getRGBAPixelFormat();
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protected:
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const GLenum _glIntFormat;
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const GLenum _glFormat;
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const GLenum _glType;
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uint _width, _height;
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uint _logicalWidth, _logicalHeight;
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GLfloat _texCoords[4*2];
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GLint _glFilter;
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GLuint _glTexture;
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};
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} // End of namespace OpenGL
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#endif
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