/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_OPENGL_TEXTURE_H #define GRAPHICS_OPENGL_TEXTURE_H #include "graphics/opengl/system_headers.h" #include "graphics/opengl/context.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "common/rect.h" namespace OpenGL { enum WrapMode { kWrapModeBorder, kWrapModeEdge, kWrapModeRepeat, kWrapModeMirroredRepeat }; /** * A simple GL texture object abstraction. * * This is used for low-level GL texture handling. */ class Texture { public: /** * Constrcut a new GL texture object. * * @param glIntFormat The internal format to use. * @param glFormat The input format. * @param glType The input type. */ Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, bool autoCreate = true); ~Texture(); /** * Enable or disable linear texture filtering. * * @param enable true to enable and false to disable. */ void enableLinearFiltering(bool enable); /** * Test whether linear filtering is enabled. */ bool isLinearFilteringEnabled() const { return (_glFilter == GL_LINEAR); } /** * Enable or disable linear texture filtering. * * @param enable true to enable and false to disable. */ void setWrapMode(WrapMode wrapMode); /** * Destroy the OpenGL texture name. */ void destroy(); /** * Create the OpenGL texture name. */ void create(); /** * Bind the texture to the active texture unit. */ void bind() const; /** * Sets the size of the texture in pixels. * * The internal OpenGL texture might have a different size. To query the * actual size use getWidth()/getHeight(). * * @param width The desired logical width. * @param height The desired logical height. * @return Whether the call was successful */ bool setSize(uint width, uint height); /** * Copy image data to the texture. * * @param area The area to update. * @param src Surface for the whole texture containing the pixel data * to upload. Only the area described by area will be * uploaded. */ void updateArea(const Common::Rect &area, const Graphics::Surface &src); /** * Query the GL texture's width. */ uint getWidth() const { return _width; } /** * Query the GL texture's height. */ uint getHeight() const { return _height; } /** * Query the logical texture's width. */ uint getLogicalWidth() const { return _logicalWidth; } /** * Query the logical texture's height. */ uint getLogicalHeight() const { return _logicalHeight; } /** * Obtain texture coordinates for rectangular drawing. */ const GLfloat *getTexCoords() const { return _texCoords; } /** * Obtain texture name. * * Beware that the texture name changes whenever create is used. * destroy will invalidate the texture name. */ GLuint getGLTexture() const { return _glTexture; } static const Graphics::PixelFormat getRGBAPixelFormat(); protected: const GLenum _glIntFormat; const GLenum _glFormat; const GLenum _glType; uint _width, _height; uint _logicalWidth, _logicalHeight; GLfloat _texCoords[4*2]; GLint _glFilter; GLuint _glTexture; }; } // End of namespace OpenGL #endif