Cameron Cawley
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26a2e738fd
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ANDROID: Fix build after FrameBuffer class changes
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2024-11-30 23:36:34 +01:00 |
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Cameron Cawley
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a9ca83819d
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BACKENDS: OPENGL: Use the shared Texture class for the overlay in 3D games
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2024-11-30 18:21:47 +02:00 |
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Cameron Cawley
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20b41fc8d9
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GRAPHICS: OPENGL: Separate the GLTexture class from the graphics manager
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2024-11-30 18:21:47 +02:00 |
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Paweł Kołodziejski
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d1d77f887e
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BACKENDS3D: Moved Surfaces and Texture specific backend code to backends
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2022-01-10 01:21:49 +01:00 |
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Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Cameron Cawley
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4d206e5286
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GRAPHICS: Clean up OpenGL defines (#3551)
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2021-11-18 00:56:21 +01:00 |
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Paweł Kołodziejski
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9abb3f5111
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BACKENDS: Another attempt to fix opengl flags
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2020-10-14 07:45:56 +02:00 |
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Paweł Kołodziejski
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7bcce1fb7a
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GRAPHICS: Add missing OpenGL ifdef guard
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2020-10-11 09:01:45 +02:00 |
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Pawel Kolodziejski
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a8b53f8f21
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ALL: Avoid class names clashing with ScummVM classes
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2020-09-28 18:47:10 +02:00 |
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Bastien Bouclet
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d645bbcefd
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OPENGL: Clean up the overlay pixel format code
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2017-08-28 21:46:02 +02:00 |
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Bastien Bouclet
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d0eea3b008
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OPENGL: Make include gards consistent
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2016-02-06 08:02:50 +01:00 |
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Bastien Bouclet
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482255032e
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OPENGL: Make the FrameBuffer and Texture classes destructors virtual
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2016-02-06 08:02:50 +01:00 |
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Bastien Bouclet
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4c2c1b4d36
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GRAPHICS: Set the namespace for OpenGL classes to OpenGL
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2016-02-06 08:02:27 +01:00 |
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Dries Harnie
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36c8b3d2d5
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GRAPHICS: Move common OpenGL files into graphics/opengl
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2015-05-27 10:08:25 +02:00 |
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