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SQ4/CD/Windows uses a simiar interpreter to the KQ6 one, minus the hires graphics support. It has the same upscaling to 640x440 (or 320x220 for small windows) and also support the same 16 colors mode. Also removed some whitespace... I have attached the SQ4 Windows variant to the gfx drivers I made for KQ6. The 16 colors mode now requires the SCIWV.EXE executable, though. I had hard coded the 512 bytes color pattern table for KQ6, since I thought it would remain the only one necessary. But SQ4 has a different table. So I now load them from the executable. There might be more Windows games like that, I just currently don't know about it (probably other SCI_VERSION_1_1 titles). Adding support would be super easy. But it will not work right out of the box, since I explicitly check the game IDs in customizeGuiOptions(), to avoid any nonsense to happen.
1015 lines
34 KiB
C++
1015 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/util.h"
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#include "common/stack.h"
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#include "common/unicode-bidi.h"
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#include "graphics/font.h"
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#include "graphics/primitives.h"
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#include "sci/sci.h"
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#include "sci/engine/features.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/macfont.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/scifont.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/text16.h"
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namespace Sci {
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GfxText16::GfxText16(GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxMacFontManager *macFontManager)
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: _cache(cache), _ports(ports), _paint16(paint16), _screen(screen), _macFontManager(macFontManager) {
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init();
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}
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GfxText16::~GfxText16() {
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delete[] _codeFonts;
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delete[] _codeColors;
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}
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void GfxText16::init() {
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_font = nullptr;
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_codeFonts = nullptr;
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_codeFontsCount = 0;
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_codeColors = nullptr;
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_codeColorsCount = 0;
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_useEarlyGetLongestTextCalculations = g_sci->_features->useEarlyGetLongestTextCalculations();
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}
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GuiResourceId GfxText16::GetFontId() {
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return _ports->_curPort->fontId;
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}
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GfxFont *GfxText16::GetFont() {
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if ((_font == nullptr) || (_font->getResourceId() != _ports->_curPort->fontId))
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_font = _cache->getFont(_ports->_curPort->fontId);
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return _font;
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}
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void GfxText16::SetFont(GuiResourceId fontId) {
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if ((_font == nullptr) || (_font->getResourceId() != fontId))
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_font = _cache->getFont(fontId);
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_ports->_curPort->fontId = _font->getResourceId();
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_ports->_curPort->fontHeight = _font->getHeight();
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}
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#if 0
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void GfxText16::ClearChar(int16 chr) {
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if (_ports->_curPort->penMode != 1)
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return;
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Common::Rect rect;
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rect.top = _ports->_curPort->curTop;
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rect.bottom = rect.top + _ports->_curPort->fontHeight;
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rect.left = _ports->_curPort->curLeft;
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rect.right = rect.left + GetFont()->getCharWidth(chr);
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_paint16->eraseRect(rect);
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}
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#endif
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// This internal function gets called as soon as a '|' is found in a text. It
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// will process the encountered code and set new font/set color.
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// Returns textcode character count.
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int16 GfxText16::CodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor, bool doingDrawing) {
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// Find the end of the textcode
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const char *textCode = text;
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int16 textCodeSize = 1;
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while ((*text != 0) && (*text++ != 0x7C)) {
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textCodeSize++;
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}
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// possible TextCodes:
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// c -> sets textColor to current port pen color
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// cX -> sets textColor to _textColors[X-1]
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char curCode = textCode[0];
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signed char curCodeParm = strtol(textCode+1, nullptr, 10);
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if (!Common::isDigit(textCode[1])) {
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curCodeParm = -1;
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}
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switch (curCode) {
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case 'c': // set text color
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if (curCodeParm == -1) {
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_ports->_curPort->penClr = orgPenColor;
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} else {
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if (curCodeParm < _codeColorsCount) {
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_ports->_curPort->penClr = _codeColors[curCodeParm];
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}
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}
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break;
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case 'f': // set text font
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if (curCodeParm == -1) {
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SetFont(orgFontId);
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} else {
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if (curCodeParm < _codeFontsCount) {
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SetFont(_codeFonts[curCodeParm]);
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}
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}
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break;
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case 'r': // reference (used in pepper)
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if (doingDrawing) {
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if (_codeRefTempRect.top == -1) {
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// Starting point
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_codeRefTempRect.top = _ports->_curPort->curTop;
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_codeRefTempRect.left = _ports->_curPort->curLeft;
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} else {
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// End point reached
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_codeRefTempRect.bottom = _ports->_curPort->curTop + _ports->_curPort->fontHeight;
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_codeRefTempRect.right = _ports->_curPort->curLeft;
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_codeRefRects.push_back(_codeRefTempRect);
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_codeRefTempRect.left = _codeRefTempRect.top = -1;
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}
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}
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break;
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default:
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break;
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}
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return textCodeSize;
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}
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// Has actually punctuation and characters in it, that may not be the first in a line
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// SCI1 didn't check for exclamation nor question marks, us checking for those too shouldn't be bad
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static const uint16 text16_shiftJIS_punctuation[] = {
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0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
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};
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// Table from Quest for Glory 1 PC-98 (SCI01)
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// has pronunciation and small combining form characters on top (details right after this table)
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static const uint16 text16_shiftJIS_punctuation_SCI01[] = {
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0x9F82, 0xA182, 0xA382, 0xA582, 0xA782, 0xC182, 0xE182, 0xE382, 0xE582, 0xEC82, 0x4083, 0x4283,
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0x4483, 0x4683, 0x4883, 0x6283, 0x8383, 0x8583, 0x8783, 0x8E83, 0x9583, 0x9683, 0x5B81, 0x4181,
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0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
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};
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// Police Quest 2 (SCI0) only checked for: 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881
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// Castle of Dr. Brain/King's Quest 5/Space Quest 4 (SCI1) only checked for: 0x4181, 0x4281, 0x7681, 0x7881
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// SCI0/SCI01/SCI1:
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// 0x4181 -> comma, 0x4281 -> period / full stop
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// 0x7681 -> ending quotation mark, 0x7881 -> secondary quotation mark
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// SCI0/SCI01:
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// 0x4981 -> exclamation mark, 0x4881 -> question mark
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// SCI01 (Quest for Glory only):
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// 0x9F82, 0xA182, 0xA382, 0xA582, 0xA782 -> specifies vowel part of prev. hiragana char or pronunciation/extension of vowel
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// 0xC182 -> pronunciation
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// 0xE182, 0xE382, 0xE582, 0xEC82 -> small combining form of hiragana
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// 0x4083, 0x4283, 0x4483, 0x4683, 0x4883 -> small combining form of katagana
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// 0x6283 -> glottal stop / sokuon
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// 0x8383, 0x8583 0x8783, 0x8E83 -> small combining form of katagana
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// 0x9583 -> combining form
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// 0x9683 -> abbreviation for the kanji (ka), the counter for months, places or provisions
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// 0x5b81 -> low line / underscore (full width)
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// return max # of chars to fit maxwidth with full words, does not include
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// breaking space
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// Also adjusts text pointer to the new position for the caller
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//
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// Special cases in games:
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// Laura Bow 2 - Credits in the game menu - all the text lines start with spaces (bug #5159)
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// Act 6 Coroner questionnaire - the text of all control buttons has trailing spaces
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// "Detective Ryan Hanrahan O'Riley" contains even more spaces (bug #5334)
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// Conquests of the Longbow - talking with Lobb - one text box of the dialogue contains a longer word,
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// that will be broken into 2 lines (bug #5159)
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int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId orgFontId) {
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uint16 curChar = 0;
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const char *textStartPtr = textPtr;
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const char *lastSpacePtr = nullptr;
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int16 lastSpaceCharCount = 0;
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int16 curCharCount = 0, resultCharCount = 0;
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uint16 curWidth = 0, tempWidth = 0;
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GuiResourceId previousFontId = GetFontId();
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int16 previousPenColor = _ports->_curPort->penClr;
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bool escapedNewLine = false;
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GetFont();
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if (!_font)
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return 0;
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for (;;) {
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curChar = (*(const byte *)textPtr);
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if (_font->isDoubleByte(curChar)) {
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curChar |= (*(const byte *)(textPtr + 1)) << 8;
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} else if (escapedNewLine) {
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escapedNewLine = false;
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curChar = 0x0D;
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} else if (curChar && isJapaneseNewLine(curChar, *(textPtr + 1))) {
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escapedNewLine = true;
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curChar = ' ';
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}
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switch (curChar) {
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case 0x7C:
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if (getSciVersion() >= SCI_VERSION_1_1) {
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curCharCount++; textPtr++;
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curCharCount += CodeProcessing(textPtr, orgFontId, previousPenColor, false);
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continue;
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}
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break;
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// We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit
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// which means, we split text like for example
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// - 'Mature, experienced software analyst available.' 0xD 0xA
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// 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2)
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// - 0xA '-------' 0xA (which is the official sierra subtitle separator) (found in multilingual versions)
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// Sierra did it the same way.
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case 0xD:
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// Check, if 0xA is following, if so include it as well
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if ((*(const byte *)(textPtr + 1)) == 0xA) {
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curCharCount++; textPtr++;
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}
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// fall through
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case 0xA:
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case 0x9781: // this one is used by SQ4/japanese as line break as well (was added for SCI1/PC98)
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curCharCount++; textPtr++;
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if (curChar > 0xFF) {
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// skip another byte in case char is double-byte (PC-98)
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curCharCount++; textPtr++;
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}
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// fall through
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case 0:
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SetFont(previousFontId);
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_ports->penColor(previousPenColor);
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return curCharCount;
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case ' ':
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lastSpaceCharCount = curCharCount; // return count up to (but not including) breaking space
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lastSpacePtr = textPtr + 1; // remember position right after the current space
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break;
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default:
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break;
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}
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tempWidth += _font->getCharWidth(curChar);
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// Width is too large? -> break out
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if (tempWidth > maxWidth)
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break;
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// the previous greater than test was originally a greater than or equals when
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// no space character had been reached yet
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if (_useEarlyGetLongestTextCalculations) {
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if (lastSpaceCharCount == 0 && tempWidth == maxWidth) {
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break;
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}
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}
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// still fits, remember width
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curWidth = tempWidth;
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// go to next character
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curCharCount++; textPtr++;
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if (curChar > 0xFF) {
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// Double-Byte
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curCharCount++; textPtr++;
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}
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}
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if (lastSpaceCharCount) {
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// Break and at least one space was found before that
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resultCharCount = lastSpaceCharCount;
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// additionally skip over all spaces, that are following that space, but don't count them for displaying purposes
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textPtr = lastSpacePtr;
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while (*textPtr == ' ')
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textPtr++;
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} else {
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// Break without spaces found, we split the very first word - may also be Kanji/Japanese
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if (curChar > 0xFF) {
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// current character is Japanese
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// PC-9801 SCI actually added the last character, which shouldn't fit anymore, still onto the
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// screen in case maxWidth wasn't fully reached with the last character
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if (( maxWidth - 1 ) > curWidth) {
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curCharCount += 2; textPtr += 2;
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curChar = (*(const byte *)textPtr);
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if (_font->isDoubleByte(curChar)) {
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curChar |= (*(const byte *)(textPtr + 1)) << 8;
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}
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}
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// But it also checked, if the current character is not inside a punctuation table and it even
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// went backwards in case it found multiple ones inside that table.
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// Note: PQ2 PC-98 only went back 1 character and not multiple ones
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uint nonBreakingPos = 0;
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const uint16 *punctuationTable;
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if (getSciVersion() != SCI_VERSION_01) {
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punctuationTable = text16_shiftJIS_punctuation;
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} else {
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// Quest for Glory 1 PC-98 only
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punctuationTable = text16_shiftJIS_punctuation_SCI01;
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}
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for (;;) {
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// Look up if character shouldn't be the first on a new line
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nonBreakingPos = 0;
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while (punctuationTable[nonBreakingPos]) {
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if (punctuationTable[nonBreakingPos] == curChar)
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break;
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nonBreakingPos++;
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}
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if (!punctuationTable[nonBreakingPos]) {
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// character is fine
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break;
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}
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// Character is not acceptable, seek backward in the text
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curCharCount -= 2; textPtr -= 2;
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if (textPtr < textStartPtr)
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error("Seeking back went too far, data corruption?");
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curChar = (*(const byte *)textPtr);
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if (!_font->isDoubleByte(curChar))
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error("Non double byte while seeking back");
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curChar |= (*(const byte *)(textPtr + 1)) << 8;
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}
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if (curChar == 0x4081) {
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// Skip over alphabetic double-byte space
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// This was introduced for SCI1
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// Happens in Castle of Dr. Brain PC-98 in room 120, when looking inside the mirror
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// (game mentions Mixed Up Fairy Tales and uses English letters for that)
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textPtr += 2;
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}
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} else {
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// Add a character to the count for games whose interpreter would count the
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// character that exceeded the width if a space hadn't been reached yet.
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// Fixes #10000 where the notebook in LB1 room 786 displays "INCOMPLETE" with
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// a width that's too short which would have otherwise wrapped the last "E".
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if (_useEarlyGetLongestTextCalculations) {
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curCharCount++; textPtr++;
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}
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}
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// We split the word in that case
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resultCharCount = curCharCount;
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}
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SetFont(previousFontId);
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_ports->penColor(previousPenColor);
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return resultCharCount;
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}
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void GfxText16::Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont) {
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GuiResourceId previousFontId = GetFontId();
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int16 previousPenColor = _ports->_curPort->penClr;
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textWidth = 0;
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textHeight = 0;
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GetFont();
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if (_font) {
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bool escapedNewLine = false;
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text += from;
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while (len--) {
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uint16 curChar = (*(const byte *)text++);
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if (_font->isDoubleByte(curChar)) {
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curChar |= (*(const byte *)text++) << 8;
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len--;
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} else if (escapedNewLine) {
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escapedNewLine = false;
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curChar = 0x0D;
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} else if (curChar && isJapaneseNewLine(curChar, *text)) {
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escapedNewLine = true;
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curChar = ' ';
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}
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switch (curChar) {
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case 0x0A:
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case 0x0D:
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case 0x9781: // this one is used by SQ4/japanese as line break as well
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textHeight = MAX<int16> (textHeight, _ports->_curPort->fontHeight);
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break;
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case 0x7C:
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// pipe character is a control character in SCI1.1, otherwise treat as normal
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if (getSciVersion() >= SCI_VERSION_1_1) {
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len -= CodeProcessing(text, orgFontId, 0, false);
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break;
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}
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// fall through
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default:
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textHeight = MAX<int16> (textHeight, _ports->_curPort->fontHeight);
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textWidth += _font->getCharWidth(curChar);
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}
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}
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}
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// When calculating size, we do not restore font because we need the current (code modified) font active
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// If we are drawing this is called inbetween, so font needs to get restored
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// If we are calculating size of just one fixed string (::StringWidth), then we need to restore
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if (restoreFont) {
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SetFont(previousFontId);
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_ports->penColor(previousPenColor);
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}
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return;
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}
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void GfxText16::StringWidth(const Common::String &str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
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Width(str.c_str(), 0, str.size(), orgFontId, textWidth, textHeight, true);
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}
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#if 0
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void GfxText16::ShowString(const Common::String &str, GuiResourceId orgFontId, int16 orgPenColor) {
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Show(str.c_str(), 0, str.size(), orgFontId, orgPenColor);
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}
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#endif
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void GfxText16::DrawString(const Common::String &str, GuiResourceId orgFontId, int16 orgPenColor) {
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Draw(str.c_str(), 0, str.size(), orgFontId, orgPenColor);
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}
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int16 GfxText16::Size(Common::Rect &rect, const char *text, uint16 languageSplitter, GuiResourceId fontId, int16 maxWidth) {
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GuiResourceId previousFontId = GetFontId();
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int16 previousPenColor = _ports->_curPort->penClr;
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int16 maxTextWidth = 0, textWidth;
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int16 textHeight;
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if (fontId != -1)
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SetFont(fontId);
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else
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fontId = previousFontId;
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rect.top = rect.left = 0;
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|
|
if (maxWidth < 0) { // force output as single line
|
|
if (g_sci->getLanguage() == Common::KO_KOR)
|
|
SwitchToFont1001OnKorean(text, languageSplitter);
|
|
if (g_sci->getLanguage() == Common::JA_JPN)
|
|
SwitchToFont900OnSjis(text, languageSplitter);
|
|
|
|
StringWidth(text, fontId, textWidth, textHeight);
|
|
rect.bottom = textHeight;
|
|
rect.right = textWidth;
|
|
} else {
|
|
// rect.right=found widest line with RTextWidth and GetLongest
|
|
// rect.bottom=num. lines * GetPointSize
|
|
rect.right = (maxWidth ? maxWidth : 192);
|
|
const char *curTextPos = text; // in work position for GetLongest()
|
|
const char *curTextLine = text; // starting point of current line
|
|
|
|
// Check for Korean text
|
|
if (g_sci->getLanguage() == Common::KO_KOR)
|
|
SwitchToFont1001OnKorean(curTextPos, languageSplitter);
|
|
|
|
int16 totalHeight = 0;
|
|
while (*curTextPos) {
|
|
// We need to check for Shift-JIS every line
|
|
if (g_sci->getLanguage() == Common::JA_JPN)
|
|
SwitchToFont900OnSjis(curTextPos, languageSplitter);
|
|
|
|
int16 charCount = GetLongest(curTextPos, rect.right, fontId);
|
|
if (charCount == 0)
|
|
break;
|
|
Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, false);
|
|
maxTextWidth = MAX(textWidth, maxTextWidth);
|
|
totalHeight += textHeight;
|
|
curTextLine = curTextPos;
|
|
}
|
|
rect.bottom = totalHeight;
|
|
rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
|
|
}
|
|
SetFont(previousFontId);
|
|
_ports->penColor(previousPenColor);
|
|
return rect.right;
|
|
}
|
|
|
|
// returns maximum font height used
|
|
void GfxText16::Draw(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
|
|
GetFont();
|
|
if (!_font)
|
|
return;
|
|
|
|
Common::Rect rect;
|
|
rect.top = _ports->_curPort->curTop;
|
|
rect.bottom = rect.top + _ports->_curPort->fontHeight;
|
|
text += from;
|
|
bool escapedNewLine = false;
|
|
while (len--) {
|
|
uint16 curChar = (*(const byte *)text++);
|
|
if (_font->isDoubleByte(curChar)) {
|
|
curChar |= (*(const byte *)text++) << 8;
|
|
len--;
|
|
} else if (escapedNewLine) {
|
|
escapedNewLine = false;
|
|
curChar = 0x0D;
|
|
} else if (curChar && isJapaneseNewLine(curChar, *text)) {
|
|
escapedNewLine = true;
|
|
curChar = ' ';
|
|
}
|
|
|
|
switch (curChar) {
|
|
case 0x0A:
|
|
case 0x0D:
|
|
case 0:
|
|
case 0x9781: // this one is used by SQ4/japanese as line break as well
|
|
break;
|
|
case 0x7C:
|
|
// pipe character is a control character in SCI1.1, otherwise treat as normal
|
|
if (getSciVersion() >= SCI_VERSION_1_1) {
|
|
len -= CodeProcessing(text, orgFontId, orgPenColor, true);
|
|
break;
|
|
}
|
|
// fall through
|
|
default: {
|
|
uint16 charWidth = _font->getCharWidth(curChar);
|
|
// clear char
|
|
if (_ports->_curPort->penMode == 1) {
|
|
rect.left = _ports->_curPort->curLeft;
|
|
rect.right = rect.left + charWidth;
|
|
_paint16->eraseRect(rect);
|
|
}
|
|
// CharStd
|
|
_font->draw(curChar, _ports->_curPort->top + _ports->_curPort->curTop, _ports->_curPort->left + _ports->_curPort->curLeft, _ports->_curPort->penClr, _ports->_curPort->greyedOutput);
|
|
_ports->_curPort->curLeft += charWidth;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxText16::Show(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
|
|
Common::Rect rect;
|
|
|
|
rect.top = _ports->_curPort->curTop;
|
|
rect.bottom = rect.top + _ports->getPointSize();
|
|
rect.left = _ports->_curPort->curLeft;
|
|
Draw(text, from, len, orgFontId, orgPenColor);
|
|
rect.right = _ports->_curPort->curLeft;
|
|
_paint16->bitsShow(rect);
|
|
}
|
|
|
|
// Draws a text in rect.
|
|
void GfxText16::Box(const char *text, uint16 languageSplitter, bool show, const Common::Rect &rect, TextAlignment alignment, GuiResourceId fontId) {
|
|
int16 textWidth, maxTextWidth, textHeight;
|
|
int16 offset = 0;
|
|
int16 hline = 0;
|
|
GuiResourceId previousFontId = GetFontId();
|
|
int16 previousPenColor = _ports->_curPort->penClr;
|
|
bool doubleByteMode = false;
|
|
const char *curTextPos = text;
|
|
const char *curTextLine = text;
|
|
|
|
if (fontId != -1)
|
|
SetFont(fontId);
|
|
else
|
|
fontId = previousFontId;
|
|
|
|
// Check for Korean text
|
|
if (g_sci->getLanguage() == Common::KO_KOR) {
|
|
if (SwitchToFont1001OnKorean(curTextPos, languageSplitter)) {
|
|
doubleByteMode = true;
|
|
fontId = 1001;
|
|
}
|
|
}
|
|
|
|
// Reset reference code rects
|
|
_codeRefRects.clear();
|
|
_codeRefTempRect.left = _codeRefTempRect.top = -1;
|
|
|
|
maxTextWidth = 0;
|
|
while (*curTextPos) {
|
|
// We need to check for Shift-JIS every line
|
|
// Police Quest 2 PC-9801 often draws English + Japanese text during the same call
|
|
if (g_sci->getLanguage() == Common::JA_JPN)
|
|
doubleByteMode = SwitchToFont900OnSjis(curTextPos, languageSplitter);
|
|
|
|
int16 charCount = GetLongest(curTextPos, rect.width(), fontId);
|
|
if (charCount == 0)
|
|
break;
|
|
Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, true);
|
|
maxTextWidth = MAX<int16>(maxTextWidth, textWidth);
|
|
switch (alignment) {
|
|
case SCI_TEXT16_ALIGNMENT_RIGHT:
|
|
if (!g_sci->isLanguageRTL())
|
|
offset = rect.width() - textWidth;
|
|
else
|
|
offset = 0;
|
|
break;
|
|
case SCI_TEXT16_ALIGNMENT_CENTER:
|
|
offset = (rect.width() - textWidth) / 2;
|
|
break;
|
|
case SCI_TEXT16_ALIGNMENT_LEFT:
|
|
if (!g_sci->isLanguageRTL())
|
|
offset = 0;
|
|
else
|
|
offset = rect.width() - textWidth;
|
|
break;
|
|
|
|
default:
|
|
warning("Invalid alignment %d used in TextBox()", alignment);
|
|
}
|
|
|
|
|
|
if (g_sci->isLanguageRTL())
|
|
// In the game fonts, characters have spacing on the left, and no spacing on the right,
|
|
// therefore, when we start drawing from the right, they "start from the border"
|
|
// e.g., in SQ3 Hebrew user's input prompt.
|
|
// We can't add spacing on the right of the Hebrew letters, because then characters in mixed
|
|
// English-Hebrew text might be stuck together.
|
|
// Therefore, we shift one pixel to the left, for proper spacing
|
|
offset--;
|
|
|
|
_ports->moveTo(rect.left + offset, rect.top + hline);
|
|
|
|
Common::String textString;
|
|
if (g_sci->isLanguageRTL()) {
|
|
const char *curTextLineOrig = curTextLine;
|
|
Common::String textLogical = Common::String(curTextLineOrig, (uint32)charCount);
|
|
textString = Common::convertBiDiString(textLogical, g_sci->getLanguage());
|
|
curTextLine = textString.c_str();
|
|
}
|
|
|
|
// This seems to be the method used by the original PC-98 interpreters. They will set the `show`
|
|
// argument (only) for the SCI_CONTROLS_TYPE_TEXT, but then there is a separate code path for
|
|
// the SJIS characters, which will not get the screen surface update (since they get drawn directly).
|
|
if (show && !doubleByteMode) {
|
|
Show(curTextLine, 0, charCount, fontId, previousPenColor);
|
|
} else {
|
|
Draw(curTextLine, 0, charCount, fontId, previousPenColor);
|
|
}
|
|
|
|
hline += textHeight;
|
|
curTextLine = curTextPos;
|
|
}
|
|
SetFont(previousFontId);
|
|
_ports->penColor(previousPenColor);
|
|
}
|
|
|
|
void GfxText16::DrawString(const Common::String &textOrig) {
|
|
GuiResourceId previousFontId = GetFontId();
|
|
int16 previousPenColor = _ports->_curPort->penClr;
|
|
|
|
Common::String text;
|
|
if (!g_sci->isLanguageRTL())
|
|
text = textOrig;
|
|
else
|
|
text = Common::convertBiDiString(textOrig, g_sci->getLanguage());
|
|
|
|
Draw(text.c_str(), 0, text.size(), previousFontId, previousPenColor);
|
|
SetFont(previousFontId);
|
|
_ports->penColor(previousPenColor);
|
|
}
|
|
|
|
// we need to have a separate status drawing code
|
|
// In KQ4 the IV char is actually 0xA, which would otherwise get considered as linebreak and not printed
|
|
void GfxText16::DrawStatus(const Common::String &strOrig) {
|
|
GetFont();
|
|
if (!_font)
|
|
return;
|
|
|
|
Common::String str;
|
|
if (!g_sci->isLanguageRTL())
|
|
str = strOrig;
|
|
else
|
|
str = Common::convertBiDiString(strOrig, g_sci->getLanguage());
|
|
|
|
const byte *text = (const byte *)str.c_str();
|
|
uint16 textLen = str.size();
|
|
Common::Rect rect;
|
|
|
|
rect.top = _ports->_curPort->curTop;
|
|
rect.bottom = rect.top + _ports->_curPort->fontHeight;
|
|
while (textLen--) {
|
|
uint16 curChar = *text++;
|
|
switch (curChar) {
|
|
case 0:
|
|
break;
|
|
default: {
|
|
uint16 charWidth = _font->getCharWidth(curChar);
|
|
_font->draw(curChar, _ports->_curPort->top + _ports->_curPort->curTop, _ports->_curPort->left + _ports->_curPort->curLeft, _ports->_curPort->penClr, _ports->_curPort->greyedOutput);
|
|
_ports->_curPort->curLeft += charWidth;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check for Korean strings, and use font 1001 to render them
|
|
bool GfxText16::SwitchToFont1001OnKorean(const char *text, uint16 languageSplitter) {
|
|
const byte* ptr = (const byte *)text;
|
|
if (languageSplitter != 0x6b23) { // #k prefix as language splitter
|
|
// Check if the text contains at least one Korean character
|
|
while (*ptr) {
|
|
byte ch = *ptr++;
|
|
if (ch >= 0xB0 && ch <= 0xC8) {
|
|
ch = *ptr++;
|
|
if (!ch)
|
|
return false;
|
|
|
|
if (ch >= 0xA1 && ch <= 0xFE) {
|
|
SetFont(1001);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Sierra did this in their PC98 interpreter only, they identify a text as being
|
|
// sjis and then switch to font 900
|
|
bool GfxText16::SwitchToFont900OnSjis(const char *text, uint16 languageSplitter) {
|
|
byte firstChar = (*(const byte *)text++);
|
|
if (languageSplitter != 0x6a23) { // #j prefix as language splitter
|
|
if (((firstChar >= 0x81) && (firstChar <= 0x9F)) || ((firstChar >= 0xE0) && (firstChar <= 0xEF))) {
|
|
SetFont(900);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// In PC-9801 SSCI, "\n", "\N", "\r" and "\R" were overwritten with SPACE + 0x0D
|
|
// inside GetLongest() (text16). This was a bit of a hack since it meant this
|
|
// version altered the input that it's normally only supposed to be measuring.
|
|
// Instead, we detect the newline sequences during string processing loops and
|
|
// apply the substitute characters on the fly. PQ2 is the only game known to use
|
|
// this feature. "\n" appears in most of its Japanese strings.
|
|
bool GfxText16::isJapaneseNewLine(int16 curChar, int16 nextChar) {
|
|
return g_sci->getLanguage() == Common::JA_JPN &&
|
|
curChar == '\\' && (nextChar == 'n' || nextChar == 'N' || nextChar == 'r' || nextChar == 'R');
|
|
}
|
|
|
|
reg_t GfxText16::allocAndFillReferenceRectArray() {
|
|
uint rectCount = _codeRefRects.size();
|
|
if (rectCount) {
|
|
reg_t rectArray;
|
|
byte *rectArrayPtr = g_sci->getEngineState()->_segMan->allocDynmem(4 * 2 * (rectCount + 1), "text code reference rects", &rectArray);
|
|
GfxCoordAdjuster16 *coordAdjuster = g_sci->_gfxCoordAdjuster;
|
|
for (uint curRect = 0; curRect < rectCount; curRect++) {
|
|
coordAdjuster->kernelLocalToGlobal(_codeRefRects[curRect].left, _codeRefRects[curRect].top);
|
|
coordAdjuster->kernelLocalToGlobal(_codeRefRects[curRect].right, _codeRefRects[curRect].bottom);
|
|
WRITE_LE_UINT16(rectArrayPtr + 0, _codeRefRects[curRect].left);
|
|
WRITE_LE_UINT16(rectArrayPtr + 2, _codeRefRects[curRect].top);
|
|
WRITE_LE_UINT16(rectArrayPtr + 4, _codeRefRects[curRect].right);
|
|
WRITE_LE_UINT16(rectArrayPtr + 6, _codeRefRects[curRect].bottom);
|
|
rectArrayPtr += 8;
|
|
}
|
|
WRITE_LE_UINT16(rectArrayPtr + 0, 0x7777);
|
|
WRITE_LE_UINT16(rectArrayPtr + 2, 0x7777);
|
|
WRITE_LE_UINT16(rectArrayPtr + 4, 0x7777);
|
|
WRITE_LE_UINT16(rectArrayPtr + 6, 0x7777);
|
|
return rectArray;
|
|
}
|
|
return NULL_REG;
|
|
}
|
|
|
|
void GfxText16::kernelTextSize(const char *text, uint16 languageSplitter, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
|
|
Common::Rect rect(0, 0, 0, 0);
|
|
Size(rect, text, languageSplitter, font, maxWidth);
|
|
*textWidth = rect.width();
|
|
*textHeight = rect.height();
|
|
}
|
|
|
|
// Used SCI1+ for text codes
|
|
void GfxText16::kernelTextFonts(int argc, reg_t *argv) {
|
|
int i;
|
|
|
|
delete[] _codeFonts;
|
|
_codeFontsCount = argc;
|
|
_codeFonts = new GuiResourceId[argc];
|
|
for (i = 0; i < argc; i++) {
|
|
_codeFonts[i] = (GuiResourceId)argv[i].toUint16();
|
|
}
|
|
}
|
|
|
|
// Used SCI1+ for text codes
|
|
void GfxText16::kernelTextColors(int argc, reg_t *argv) {
|
|
int i;
|
|
|
|
delete[] _codeColors;
|
|
_codeColorsCount = argc;
|
|
_codeColors = new uint16[argc];
|
|
for (i = 0; i < argc; i++) {
|
|
_codeColors[i] = argv[i].toUint16();
|
|
}
|
|
}
|
|
|
|
// This function is roughly equivalent to RTextSizeMac.
|
|
// (SCI1.1 Mac interpreters include function names.)
|
|
// The results of this function determine the size of SCI message boxes over
|
|
// which macDraw() is called later. Even though the Mac interpreter would use
|
|
// one of three font sizes for drawing, depending on the window size the user
|
|
// had selected, these calculations always use the small font. Otherwise, the
|
|
// size of the window would affect the size of the message box within the game,
|
|
// instead of just the text that was drawn within it.
|
|
void GfxText16::macTextSize(const Common::String &text, GuiResourceId sciFontId, GuiResourceId origSciFontId, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
|
|
if (sciFontId == -1) {
|
|
sciFontId = origSciFontId;
|
|
}
|
|
|
|
// Always use the small font for calculating text size
|
|
const Graphics::Font *font = _macFontManager->getSmallFont(sciFontId);
|
|
|
|
// If maxWidth is negative then return the size of all characters on the same line
|
|
if (maxWidth < 0) {
|
|
*textWidth = 0;
|
|
for (uint i = 0; i < text.size(); ++i) {
|
|
*textWidth += font->getCharWidth(text[i]);
|
|
}
|
|
*textHeight = font->getFontAscent();
|
|
return;
|
|
}
|
|
|
|
// Default max width is 193, otherwise increment the specified max
|
|
maxWidth = (maxWidth == 0) ? 193 : (maxWidth + 1);
|
|
|
|
// Build lists of lines and widths and calculate the largest line width.
|
|
// The Mac interpreter did this by creating a hidden TEdit, settings its width
|
|
// and text, and then querying TEdit's internal structures to count the lines
|
|
// and find the largest. This means that Mac's own text wrapping algorithm
|
|
// determined kTextResult results and the resulting message box sizes.
|
|
// Due to the specifics of Mac's text-wrapping, it's possible for resulting
|
|
// lines to be larger than maxWidth. See macGetLongest().
|
|
Common::Array<Common::String> lines;
|
|
Common::Array<int16> lineWidths;
|
|
int16 maxLineCharCount = 0;
|
|
int16 maxLineWidth = 0;
|
|
int lineCount = 0;
|
|
for (uint i = 0; i < text.size(); ++i) {
|
|
int16 lineWidth;
|
|
int16 lineCharCount = macGetLongest(text, i, font, maxWidth, &lineWidth);
|
|
|
|
Common::String line;
|
|
for (int16 j = 0; j < lineCharCount; ++j) {
|
|
char ch = text[i + j];
|
|
if (ch == '\r' || ch == '\n') {
|
|
break;
|
|
}
|
|
if (ch == '\t') {
|
|
ch = ' ';
|
|
}
|
|
line += ch;
|
|
}
|
|
lines.push_back(line);
|
|
lineWidths.push_back(lineWidth);
|
|
maxLineCharCount = MAX(lineCharCount, maxLineCharCount);
|
|
|
|
if (lineCharCount == 0) {
|
|
break;
|
|
}
|
|
maxLineWidth = MAX(lineWidth, maxLineWidth);
|
|
lineCount++;
|
|
i += (lineCharCount - 1);
|
|
}
|
|
|
|
// Mac TEdit line widths are 1 pixel wider than the sum of their character widths.
|
|
// This extra pixel comes from the TEdit structure the Mac interpreter queries.
|
|
*textWidth = maxLineWidth + 1;
|
|
if (_macFontManager->usesSystemFonts()) {
|
|
// QFG1VGA and LSL6 add another pixel to returned widths.
|
|
*textWidth += 1;
|
|
}
|
|
|
|
// Mac TEdit height is the sum of font height and leading, which is space between lines.
|
|
// Leading can be zero for fonts that have spacing embedded in their glyphs.
|
|
*textHeight = lineCount * (font->getFontHeight() + font->getFontLeading());
|
|
|
|
if (_macFontManager->usesSystemFonts() &&
|
|
_screen->getUpscaledHires() == GFX_SCREEN_UPSCALED_640x400) {
|
|
// QFG1VGA and LSL6 make this adjustment when the large font is used.
|
|
*textHeight -= (lineCount + 1);
|
|
}
|
|
}
|
|
|
|
// This function is roughly equivalent to RTextBoxMac.
|
|
// (SCI1.1 Mac interpreters include function names.)
|
|
// The main difference is that we draw each character ourselves.
|
|
// RTextBoxMac just created a TEdit with a transparent background, set its
|
|
// properties, and then had Mac render it on the window.
|
|
void GfxText16::macDraw(const Common::String &text, Common::Rect rect, TextAlignment alignment, GuiResourceId sciFontId, GuiResourceId origSciFontId, int16 color) {
|
|
if (sciFontId == -1) {
|
|
sciFontId = origSciFontId;
|
|
}
|
|
|
|
// Use the large font in hires mode, otherwise use the small font
|
|
const Graphics::Font *font;
|
|
uint16 scale;
|
|
if (_screen->getUpscaledHires() == GFX_SCREEN_UPSCALED_640x400) {
|
|
font = _macFontManager->getLargeFont(sciFontId);
|
|
scale = 2;
|
|
} else {
|
|
font = _macFontManager->getSmallFont(sciFontId);
|
|
scale = 1;
|
|
}
|
|
|
|
if (color == -1) {
|
|
color = _ports->_curPort->penClr;
|
|
}
|
|
|
|
rect.left *= scale;
|
|
rect.top *= scale;
|
|
rect.right *= scale;
|
|
rect.bottom *= scale;
|
|
|
|
// Draw each line of text
|
|
int16 maxWidth = rect.width();
|
|
int16 y = (_ports->_curPort->top * scale) + rect.top;
|
|
for (uint i = 0; i < text.size(); ++i) {
|
|
int16 lineWidth;
|
|
int16 lineCharCount = macGetLongest(text, i, font, maxWidth, &lineWidth);
|
|
if (lineCharCount == 0) {
|
|
break;
|
|
}
|
|
|
|
int16 offset = 0;
|
|
if (alignment == SCI_TEXT16_ALIGNMENT_CENTER) {
|
|
offset = (maxWidth - lineWidth) / 2;
|
|
} else if (alignment == SCI_TEXT16_ALIGNMENT_RIGHT) {
|
|
offset = maxWidth - lineWidth;
|
|
}
|
|
|
|
// Draw each character in the line
|
|
int16 x = (_ports->_curPort->left * scale) + rect.left + offset;
|
|
for (int16 j = 0; j < lineCharCount; ++j) {
|
|
char ch = text[i + j];
|
|
_screen->putMacChar(font, x, y, ch, color);
|
|
x += font->getCharWidth(ch);
|
|
}
|
|
|
|
y += font->getFontHeight() + font->getFontLeading();
|
|
i += (lineCharCount - 1);
|
|
}
|
|
}
|
|
|
|
// This function mimics classic Mac's TEdit text wrapping behavior in a style
|
|
// similar to GfxText16::GetLongest() that we use for SCI text measurement.
|
|
// This implementation is based on black-box reverse engineering System 7.5.5
|
|
// behavior by inspecting the calculated TEdit widths and modding SCI games to
|
|
// display the results of kTextSize and altering their strings to test various
|
|
// inputs. It's possible that this Mac behavior was ROM or OS version dependent.
|
|
// In general, line width calculations work as one would expect, except for the
|
|
// oddity that space characters are applied to the current line and included
|
|
// in the calculated width even if that results in widths larger than maxWidth.
|
|
int16 GfxText16::macGetLongest(const Common::String &text, uint start, const Graphics::Font *font, int16 maxWidth, int16 *lineWidth) {
|
|
*lineWidth = 0;
|
|
int wordWidth = 0;
|
|
int wordStart = start;
|
|
char prevChar = '\0';
|
|
for (uint i = start; i < text.size(); ++i) {
|
|
char ch = text[i];
|
|
int charWidth = font->getCharWidth(ch);
|
|
if (ch == '\r') {
|
|
*lineWidth += wordWidth;
|
|
wordWidth = 0;
|
|
// ignore \n that follows \r
|
|
if (i + 1 < text.size() && text[i + 1] == '\n') {
|
|
++i;
|
|
}
|
|
wordStart = i + 1;
|
|
return wordStart - start;
|
|
} else if (ch == '\n') {
|
|
*lineWidth += wordWidth;
|
|
wordWidth = 0;
|
|
wordStart = i + 1;
|
|
return wordStart - start;
|
|
} else if (prevChar == ' ' && ch != ' ') {
|
|
// start new word once a non-space is reached
|
|
*lineWidth += wordWidth;
|
|
wordWidth = charWidth;
|
|
wordStart = i;
|
|
} else {
|
|
// add character to word width, including spaces
|
|
wordWidth += charWidth;
|
|
}
|
|
|
|
// If the line plus the current width has reached maxWidth then we are done,
|
|
// unless the current character is a space. Spaces continue to be applied
|
|
// to the line regardless of maxWidth. This means that a line's width can
|
|
// be larger than maxWidth due to whitespace, resulting in a larger text box
|
|
// than what was requested, but that is indeed what happens in classic Mac.
|
|
if (*lineWidth + wordWidth >= maxWidth && ch != ' ') {
|
|
return wordStart - start;
|
|
}
|
|
|
|
prevChar = ch;
|
|
}
|
|
*lineWidth += wordWidth;
|
|
return text.size() - start;
|
|
}
|
|
|
|
} // End of namespace Sci
|