/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "common/unicode-bidi.h"
#include "graphics/font.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/macfont.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/scifont.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/text16.h"
namespace Sci {
GfxText16::GfxText16(GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxMacFontManager *macFontManager)
: _cache(cache), _ports(ports), _paint16(paint16), _screen(screen), _macFontManager(macFontManager) {
init();
}
GfxText16::~GfxText16() {
delete[] _codeFonts;
delete[] _codeColors;
}
void GfxText16::init() {
_font = nullptr;
_codeFonts = nullptr;
_codeFontsCount = 0;
_codeColors = nullptr;
_codeColorsCount = 0;
_useEarlyGetLongestTextCalculations = g_sci->_features->useEarlyGetLongestTextCalculations();
}
GuiResourceId GfxText16::GetFontId() {
return _ports->_curPort->fontId;
}
GfxFont *GfxText16::GetFont() {
if ((_font == nullptr) || (_font->getResourceId() != _ports->_curPort->fontId))
_font = _cache->getFont(_ports->_curPort->fontId);
return _font;
}
void GfxText16::SetFont(GuiResourceId fontId) {
if ((_font == nullptr) || (_font->getResourceId() != fontId))
_font = _cache->getFont(fontId);
_ports->_curPort->fontId = _font->getResourceId();
_ports->_curPort->fontHeight = _font->getHeight();
}
#if 0
void GfxText16::ClearChar(int16 chr) {
if (_ports->_curPort->penMode != 1)
return;
Common::Rect rect;
rect.top = _ports->_curPort->curTop;
rect.bottom = rect.top + _ports->_curPort->fontHeight;
rect.left = _ports->_curPort->curLeft;
rect.right = rect.left + GetFont()->getCharWidth(chr);
_paint16->eraseRect(rect);
}
#endif
// This internal function gets called as soon as a '|' is found in a text. It
// will process the encountered code and set new font/set color.
// Returns textcode character count.
int16 GfxText16::CodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor, bool doingDrawing) {
// Find the end of the textcode
const char *textCode = text;
int16 textCodeSize = 1;
while ((*text != 0) && (*text++ != 0x7C)) {
textCodeSize++;
}
// possible TextCodes:
// c -> sets textColor to current port pen color
// cX -> sets textColor to _textColors[X-1]
char curCode = textCode[0];
signed char curCodeParm = strtol(textCode+1, nullptr, 10);
if (!Common::isDigit(textCode[1])) {
curCodeParm = -1;
}
switch (curCode) {
case 'c': // set text color
if (curCodeParm == -1) {
_ports->_curPort->penClr = orgPenColor;
} else {
if (curCodeParm < _codeColorsCount) {
_ports->_curPort->penClr = _codeColors[curCodeParm];
}
}
break;
case 'f': // set text font
if (curCodeParm == -1) {
SetFont(orgFontId);
} else {
if (curCodeParm < _codeFontsCount) {
SetFont(_codeFonts[curCodeParm]);
}
}
break;
case 'r': // reference (used in pepper)
if (doingDrawing) {
if (_codeRefTempRect.top == -1) {
// Starting point
_codeRefTempRect.top = _ports->_curPort->curTop;
_codeRefTempRect.left = _ports->_curPort->curLeft;
} else {
// End point reached
_codeRefTempRect.bottom = _ports->_curPort->curTop + _ports->_curPort->fontHeight;
_codeRefTempRect.right = _ports->_curPort->curLeft;
_codeRefRects.push_back(_codeRefTempRect);
_codeRefTempRect.left = _codeRefTempRect.top = -1;
}
}
break;
default:
break;
}
return textCodeSize;
}
// Has actually punctuation and characters in it, that may not be the first in a line
// SCI1 didn't check for exclamation nor question marks, us checking for those too shouldn't be bad
static const uint16 text16_shiftJIS_punctuation[] = {
0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
};
// Table from Quest for Glory 1 PC-98 (SCI01)
// has pronunciation and small combining form characters on top (details right after this table)
static const uint16 text16_shiftJIS_punctuation_SCI01[] = {
0x9F82, 0xA182, 0xA382, 0xA582, 0xA782, 0xC182, 0xE182, 0xE382, 0xE582, 0xEC82, 0x4083, 0x4283,
0x4483, 0x4683, 0x4883, 0x6283, 0x8383, 0x8583, 0x8783, 0x8E83, 0x9583, 0x9683, 0x5B81, 0x4181,
0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
};
// Police Quest 2 (SCI0) only checked for: 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881
// Castle of Dr. Brain/King's Quest 5/Space Quest 4 (SCI1) only checked for: 0x4181, 0x4281, 0x7681, 0x7881
// SCI0/SCI01/SCI1:
// 0x4181 -> comma, 0x4281 -> period / full stop
// 0x7681 -> ending quotation mark, 0x7881 -> secondary quotation mark
// SCI0/SCI01:
// 0x4981 -> exclamation mark, 0x4881 -> question mark
// SCI01 (Quest for Glory only):
// 0x9F82, 0xA182, 0xA382, 0xA582, 0xA782 -> specifies vowel part of prev. hiragana char or pronunciation/extension of vowel
// 0xC182 -> pronunciation
// 0xE182, 0xE382, 0xE582, 0xEC82 -> small combining form of hiragana
// 0x4083, 0x4283, 0x4483, 0x4683, 0x4883 -> small combining form of katagana
// 0x6283 -> glottal stop / sokuon
// 0x8383, 0x8583 0x8783, 0x8E83 -> small combining form of katagana
// 0x9583 -> combining form
// 0x9683 -> abbreviation for the kanji (ka), the counter for months, places or provisions
// 0x5b81 -> low line / underscore (full width)
// return max # of chars to fit maxwidth with full words, does not include
// breaking space
// Also adjusts text pointer to the new position for the caller
//
// Special cases in games:
// Laura Bow 2 - Credits in the game menu - all the text lines start with spaces (bug #5159)
// Act 6 Coroner questionnaire - the text of all control buttons has trailing spaces
// "Detective Ryan Hanrahan O'Riley" contains even more spaces (bug #5334)
// Conquests of the Longbow - talking with Lobb - one text box of the dialogue contains a longer word,
// that will be broken into 2 lines (bug #5159)
int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId orgFontId) {
uint16 curChar = 0;
const char *textStartPtr = textPtr;
const char *lastSpacePtr = nullptr;
int16 lastSpaceCharCount = 0;
int16 curCharCount = 0, resultCharCount = 0;
uint16 curWidth = 0, tempWidth = 0;
GuiResourceId previousFontId = GetFontId();
int16 previousPenColor = _ports->_curPort->penClr;
bool escapedNewLine = false;
GetFont();
if (!_font)
return 0;
for (;;) {
curChar = (*(const byte *)textPtr);
if (_font->isDoubleByte(curChar)) {
curChar |= (*(const byte *)(textPtr + 1)) << 8;
} else if (escapedNewLine) {
escapedNewLine = false;
curChar = 0x0D;
} else if (curChar && isJapaneseNewLine(curChar, *(textPtr + 1))) {
escapedNewLine = true;
curChar = ' ';
}
switch (curChar) {
case 0x7C:
if (getSciVersion() >= SCI_VERSION_1_1) {
curCharCount++; textPtr++;
curCharCount += CodeProcessing(textPtr, orgFontId, previousPenColor, false);
continue;
}
break;
// We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit
// which means, we split text like for example
// - 'Mature, experienced software analyst available.' 0xD 0xA
// 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2)
// - 0xA '-------' 0xA (which is the official sierra subtitle separator) (found in multilingual versions)
// Sierra did it the same way.
case 0xD:
// Check, if 0xA is following, if so include it as well
if ((*(const byte *)(textPtr + 1)) == 0xA) {
curCharCount++; textPtr++;
}
// fall through
case 0xA:
case 0x9781: // this one is used by SQ4/japanese as line break as well (was added for SCI1/PC98)
curCharCount++; textPtr++;
if (curChar > 0xFF) {
// skip another byte in case char is double-byte (PC-98)
curCharCount++; textPtr++;
}
// fall through
case 0:
SetFont(previousFontId);
_ports->penColor(previousPenColor);
return curCharCount;
case ' ':
lastSpaceCharCount = curCharCount; // return count up to (but not including) breaking space
lastSpacePtr = textPtr + 1; // remember position right after the current space
break;
default:
break;
}
tempWidth += _font->getCharWidth(curChar);
// Width is too large? -> break out
if (tempWidth > maxWidth)
break;
// the previous greater than test was originally a greater than or equals when
// no space character had been reached yet
if (_useEarlyGetLongestTextCalculations) {
if (lastSpaceCharCount == 0 && tempWidth == maxWidth) {
break;
}
}
// still fits, remember width
curWidth = tempWidth;
// go to next character
curCharCount++; textPtr++;
if (curChar > 0xFF) {
// Double-Byte
curCharCount++; textPtr++;
}
}
if (lastSpaceCharCount) {
// Break and at least one space was found before that
resultCharCount = lastSpaceCharCount;
// additionally skip over all spaces, that are following that space, but don't count them for displaying purposes
textPtr = lastSpacePtr;
while (*textPtr == ' ')
textPtr++;
} else {
// Break without spaces found, we split the very first word - may also be Kanji/Japanese
if (curChar > 0xFF) {
// current character is Japanese
// PC-9801 SCI actually added the last character, which shouldn't fit anymore, still onto the
// screen in case maxWidth wasn't fully reached with the last character
if (( maxWidth - 1 ) > curWidth) {
curCharCount += 2; textPtr += 2;
curChar = (*(const byte *)textPtr);
if (_font->isDoubleByte(curChar)) {
curChar |= (*(const byte *)(textPtr + 1)) << 8;
}
}
// But it also checked, if the current character is not inside a punctuation table and it even
// went backwards in case it found multiple ones inside that table.
// Note: PQ2 PC-98 only went back 1 character and not multiple ones
uint nonBreakingPos = 0;
const uint16 *punctuationTable;
if (getSciVersion() != SCI_VERSION_01) {
punctuationTable = text16_shiftJIS_punctuation;
} else {
// Quest for Glory 1 PC-98 only
punctuationTable = text16_shiftJIS_punctuation_SCI01;
}
for (;;) {
// Look up if character shouldn't be the first on a new line
nonBreakingPos = 0;
while (punctuationTable[nonBreakingPos]) {
if (punctuationTable[nonBreakingPos] == curChar)
break;
nonBreakingPos++;
}
if (!punctuationTable[nonBreakingPos]) {
// character is fine
break;
}
// Character is not acceptable, seek backward in the text
curCharCount -= 2; textPtr -= 2;
if (textPtr < textStartPtr)
error("Seeking back went too far, data corruption?");
curChar = (*(const byte *)textPtr);
if (!_font->isDoubleByte(curChar))
error("Non double byte while seeking back");
curChar |= (*(const byte *)(textPtr + 1)) << 8;
}
if (curChar == 0x4081) {
// Skip over alphabetic double-byte space
// This was introduced for SCI1
// Happens in Castle of Dr. Brain PC-98 in room 120, when looking inside the mirror
// (game mentions Mixed Up Fairy Tales and uses English letters for that)
textPtr += 2;
}
} else {
// Add a character to the count for games whose interpreter would count the
// character that exceeded the width if a space hadn't been reached yet.
// Fixes #10000 where the notebook in LB1 room 786 displays "INCOMPLETE" with
// a width that's too short which would have otherwise wrapped the last "E".
if (_useEarlyGetLongestTextCalculations) {
curCharCount++; textPtr++;
}
}
// We split the word in that case
resultCharCount = curCharCount;
}
SetFont(previousFontId);
_ports->penColor(previousPenColor);
return resultCharCount;
}
void GfxText16::Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont) {
GuiResourceId previousFontId = GetFontId();
int16 previousPenColor = _ports->_curPort->penClr;
textWidth = 0;
textHeight = 0;
GetFont();
if (_font) {
bool escapedNewLine = false;
text += from;
while (len--) {
uint16 curChar = (*(const byte *)text++);
if (_font->isDoubleByte(curChar)) {
curChar |= (*(const byte *)text++) << 8;
len--;
} else if (escapedNewLine) {
escapedNewLine = false;
curChar = 0x0D;
} else if (curChar && isJapaneseNewLine(curChar, *text)) {
escapedNewLine = true;
curChar = ' ';
}
switch (curChar) {
case 0x0A:
case 0x0D:
case 0x9781: // this one is used by SQ4/japanese as line break as well
textHeight = MAX (textHeight, _ports->_curPort->fontHeight);
break;
case 0x7C:
// pipe character is a control character in SCI1.1, otherwise treat as normal
if (getSciVersion() >= SCI_VERSION_1_1) {
len -= CodeProcessing(text, orgFontId, 0, false);
break;
}
// fall through
default:
textHeight = MAX (textHeight, _ports->_curPort->fontHeight);
textWidth += _font->getCharWidth(curChar);
}
}
}
// When calculating size, we do not restore font because we need the current (code modified) font active
// If we are drawing this is called inbetween, so font needs to get restored
// If we are calculating size of just one fixed string (::StringWidth), then we need to restore
if (restoreFont) {
SetFont(previousFontId);
_ports->penColor(previousPenColor);
}
return;
}
void GfxText16::StringWidth(const Common::String &str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
Width(str.c_str(), 0, str.size(), orgFontId, textWidth, textHeight, true);
}
#if 0
void GfxText16::ShowString(const Common::String &str, GuiResourceId orgFontId, int16 orgPenColor) {
Show(str.c_str(), 0, str.size(), orgFontId, orgPenColor);
}
#endif
void GfxText16::DrawString(const Common::String &str, GuiResourceId orgFontId, int16 orgPenColor) {
Draw(str.c_str(), 0, str.size(), orgFontId, orgPenColor);
}
int16 GfxText16::Size(Common::Rect &rect, const char *text, uint16 languageSplitter, GuiResourceId fontId, int16 maxWidth) {
GuiResourceId previousFontId = GetFontId();
int16 previousPenColor = _ports->_curPort->penClr;
int16 maxTextWidth = 0, textWidth;
int16 textHeight;
if (fontId != -1)
SetFont(fontId);
else
fontId = previousFontId;
rect.top = rect.left = 0;
if (maxWidth < 0) { // force output as single line
if (g_sci->getLanguage() == Common::KO_KOR)
SwitchToFont1001OnKorean(text, languageSplitter);
if (g_sci->getLanguage() == Common::JA_JPN)
SwitchToFont900OnSjis(text, languageSplitter);
StringWidth(text, fontId, textWidth, textHeight);
rect.bottom = textHeight;
rect.right = textWidth;
} else {
// rect.right=found widest line with RTextWidth and GetLongest
// rect.bottom=num. lines * GetPointSize
rect.right = (maxWidth ? maxWidth : 192);
const char *curTextPos = text; // in work position for GetLongest()
const char *curTextLine = text; // starting point of current line
// Check for Korean text
if (g_sci->getLanguage() == Common::KO_KOR)
SwitchToFont1001OnKorean(curTextPos, languageSplitter);
int16 totalHeight = 0;
while (*curTextPos) {
// We need to check for Shift-JIS every line
if (g_sci->getLanguage() == Common::JA_JPN)
SwitchToFont900OnSjis(curTextPos, languageSplitter);
int16 charCount = GetLongest(curTextPos, rect.right, fontId);
if (charCount == 0)
break;
Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, false);
maxTextWidth = MAX(textWidth, maxTextWidth);
totalHeight += textHeight;
curTextLine = curTextPos;
}
rect.bottom = totalHeight;
rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
}
SetFont(previousFontId);
_ports->penColor(previousPenColor);
return rect.right;
}
// returns maximum font height used
void GfxText16::Draw(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
GetFont();
if (!_font)
return;
Common::Rect rect;
rect.top = _ports->_curPort->curTop;
rect.bottom = rect.top + _ports->_curPort->fontHeight;
text += from;
bool escapedNewLine = false;
while (len--) {
uint16 curChar = (*(const byte *)text++);
if (_font->isDoubleByte(curChar)) {
curChar |= (*(const byte *)text++) << 8;
len--;
} else if (escapedNewLine) {
escapedNewLine = false;
curChar = 0x0D;
} else if (curChar && isJapaneseNewLine(curChar, *text)) {
escapedNewLine = true;
curChar = ' ';
}
switch (curChar) {
case 0x0A:
case 0x0D:
case 0:
case 0x9781: // this one is used by SQ4/japanese as line break as well
break;
case 0x7C:
// pipe character is a control character in SCI1.1, otherwise treat as normal
if (getSciVersion() >= SCI_VERSION_1_1) {
len -= CodeProcessing(text, orgFontId, orgPenColor, true);
break;
}
// fall through
default: {
uint16 charWidth = _font->getCharWidth(curChar);
// clear char
if (_ports->_curPort->penMode == 1) {
rect.left = _ports->_curPort->curLeft;
rect.right = rect.left + charWidth;
_paint16->eraseRect(rect);
}
// CharStd
_font->draw(curChar, _ports->_curPort->top + _ports->_curPort->curTop, _ports->_curPort->left + _ports->_curPort->curLeft, _ports->_curPort->penClr, _ports->_curPort->greyedOutput);
_ports->_curPort->curLeft += charWidth;
}
}
}
}
void GfxText16::Show(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
Common::Rect rect;
rect.top = _ports->_curPort->curTop;
rect.bottom = rect.top + _ports->getPointSize();
rect.left = _ports->_curPort->curLeft;
Draw(text, from, len, orgFontId, orgPenColor);
rect.right = _ports->_curPort->curLeft;
_paint16->bitsShow(rect);
}
// Draws a text in rect.
void GfxText16::Box(const char *text, uint16 languageSplitter, bool show, const Common::Rect &rect, TextAlignment alignment, GuiResourceId fontId) {
int16 textWidth, maxTextWidth, textHeight;
int16 offset = 0;
int16 hline = 0;
GuiResourceId previousFontId = GetFontId();
int16 previousPenColor = _ports->_curPort->penClr;
bool doubleByteMode = false;
const char *curTextPos = text;
const char *curTextLine = text;
if (fontId != -1)
SetFont(fontId);
else
fontId = previousFontId;
// Check for Korean text
if (g_sci->getLanguage() == Common::KO_KOR) {
if (SwitchToFont1001OnKorean(curTextPos, languageSplitter)) {
doubleByteMode = true;
fontId = 1001;
}
}
// Reset reference code rects
_codeRefRects.clear();
_codeRefTempRect.left = _codeRefTempRect.top = -1;
maxTextWidth = 0;
while (*curTextPos) {
// We need to check for Shift-JIS every line
// Police Quest 2 PC-9801 often draws English + Japanese text during the same call
if (g_sci->getLanguage() == Common::JA_JPN)
doubleByteMode = SwitchToFont900OnSjis(curTextPos, languageSplitter);
int16 charCount = GetLongest(curTextPos, rect.width(), fontId);
if (charCount == 0)
break;
Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, true);
maxTextWidth = MAX(maxTextWidth, textWidth);
switch (alignment) {
case SCI_TEXT16_ALIGNMENT_RIGHT:
if (!g_sci->isLanguageRTL())
offset = rect.width() - textWidth;
else
offset = 0;
break;
case SCI_TEXT16_ALIGNMENT_CENTER:
offset = (rect.width() - textWidth) / 2;
break;
case SCI_TEXT16_ALIGNMENT_LEFT:
if (!g_sci->isLanguageRTL())
offset = 0;
else
offset = rect.width() - textWidth;
break;
default:
warning("Invalid alignment %d used in TextBox()", alignment);
}
if (g_sci->isLanguageRTL())
// In the game fonts, characters have spacing on the left, and no spacing on the right,
// therefore, when we start drawing from the right, they "start from the border"
// e.g., in SQ3 Hebrew user's input prompt.
// We can't add spacing on the right of the Hebrew letters, because then characters in mixed
// English-Hebrew text might be stuck together.
// Therefore, we shift one pixel to the left, for proper spacing
offset--;
_ports->moveTo(rect.left + offset, rect.top + hline);
Common::String textString;
if (g_sci->isLanguageRTL()) {
const char *curTextLineOrig = curTextLine;
Common::String textLogical = Common::String(curTextLineOrig, (uint32)charCount);
textString = Common::convertBiDiString(textLogical, g_sci->getLanguage());
curTextLine = textString.c_str();
}
// This seems to be the method used by the original PC-98 interpreters. They will set the `show`
// argument (only) for the SCI_CONTROLS_TYPE_TEXT, but then there is a separate code path for
// the SJIS characters, which will not get the screen surface update (since they get drawn directly).
if (show && !doubleByteMode) {
Show(curTextLine, 0, charCount, fontId, previousPenColor);
} else {
Draw(curTextLine, 0, charCount, fontId, previousPenColor);
}
hline += textHeight;
curTextLine = curTextPos;
}
SetFont(previousFontId);
_ports->penColor(previousPenColor);
}
void GfxText16::DrawString(const Common::String &textOrig) {
GuiResourceId previousFontId = GetFontId();
int16 previousPenColor = _ports->_curPort->penClr;
Common::String text;
if (!g_sci->isLanguageRTL())
text = textOrig;
else
text = Common::convertBiDiString(textOrig, g_sci->getLanguage());
Draw(text.c_str(), 0, text.size(), previousFontId, previousPenColor);
SetFont(previousFontId);
_ports->penColor(previousPenColor);
}
// we need to have a separate status drawing code
// In KQ4 the IV char is actually 0xA, which would otherwise get considered as linebreak and not printed
void GfxText16::DrawStatus(const Common::String &strOrig) {
GetFont();
if (!_font)
return;
Common::String str;
if (!g_sci->isLanguageRTL())
str = strOrig;
else
str = Common::convertBiDiString(strOrig, g_sci->getLanguage());
const byte *text = (const byte *)str.c_str();
uint16 textLen = str.size();
Common::Rect rect;
rect.top = _ports->_curPort->curTop;
rect.bottom = rect.top + _ports->_curPort->fontHeight;
while (textLen--) {
uint16 curChar = *text++;
switch (curChar) {
case 0:
break;
default: {
uint16 charWidth = _font->getCharWidth(curChar);
_font->draw(curChar, _ports->_curPort->top + _ports->_curPort->curTop, _ports->_curPort->left + _ports->_curPort->curLeft, _ports->_curPort->penClr, _ports->_curPort->greyedOutput);
_ports->_curPort->curLeft += charWidth;
}
}
}
}
// Check for Korean strings, and use font 1001 to render them
bool GfxText16::SwitchToFont1001OnKorean(const char *text, uint16 languageSplitter) {
const byte* ptr = (const byte *)text;
if (languageSplitter != 0x6b23) { // #k prefix as language splitter
// Check if the text contains at least one Korean character
while (*ptr) {
byte ch = *ptr++;
if (ch >= 0xB0 && ch <= 0xC8) {
ch = *ptr++;
if (!ch)
return false;
if (ch >= 0xA1 && ch <= 0xFE) {
SetFont(1001);
return true;
}
}
}
}
return false;
}
// Sierra did this in their PC98 interpreter only, they identify a text as being
// sjis and then switch to font 900
bool GfxText16::SwitchToFont900OnSjis(const char *text, uint16 languageSplitter) {
byte firstChar = (*(const byte *)text++);
if (languageSplitter != 0x6a23) { // #j prefix as language splitter
if (((firstChar >= 0x81) && (firstChar <= 0x9F)) || ((firstChar >= 0xE0) && (firstChar <= 0xEF))) {
SetFont(900);
return true;
}
}
return false;
}
// In PC-9801 SSCI, "\n", "\N", "\r" and "\R" were overwritten with SPACE + 0x0D
// inside GetLongest() (text16). This was a bit of a hack since it meant this
// version altered the input that it's normally only supposed to be measuring.
// Instead, we detect the newline sequences during string processing loops and
// apply the substitute characters on the fly. PQ2 is the only game known to use
// this feature. "\n" appears in most of its Japanese strings.
bool GfxText16::isJapaneseNewLine(int16 curChar, int16 nextChar) {
return g_sci->getLanguage() == Common::JA_JPN &&
curChar == '\\' && (nextChar == 'n' || nextChar == 'N' || nextChar == 'r' || nextChar == 'R');
}
reg_t GfxText16::allocAndFillReferenceRectArray() {
uint rectCount = _codeRefRects.size();
if (rectCount) {
reg_t rectArray;
byte *rectArrayPtr = g_sci->getEngineState()->_segMan->allocDynmem(4 * 2 * (rectCount + 1), "text code reference rects", &rectArray);
GfxCoordAdjuster16 *coordAdjuster = g_sci->_gfxCoordAdjuster;
for (uint curRect = 0; curRect < rectCount; curRect++) {
coordAdjuster->kernelLocalToGlobal(_codeRefRects[curRect].left, _codeRefRects[curRect].top);
coordAdjuster->kernelLocalToGlobal(_codeRefRects[curRect].right, _codeRefRects[curRect].bottom);
WRITE_LE_UINT16(rectArrayPtr + 0, _codeRefRects[curRect].left);
WRITE_LE_UINT16(rectArrayPtr + 2, _codeRefRects[curRect].top);
WRITE_LE_UINT16(rectArrayPtr + 4, _codeRefRects[curRect].right);
WRITE_LE_UINT16(rectArrayPtr + 6, _codeRefRects[curRect].bottom);
rectArrayPtr += 8;
}
WRITE_LE_UINT16(rectArrayPtr + 0, 0x7777);
WRITE_LE_UINT16(rectArrayPtr + 2, 0x7777);
WRITE_LE_UINT16(rectArrayPtr + 4, 0x7777);
WRITE_LE_UINT16(rectArrayPtr + 6, 0x7777);
return rectArray;
}
return NULL_REG;
}
void GfxText16::kernelTextSize(const char *text, uint16 languageSplitter, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
Common::Rect rect(0, 0, 0, 0);
Size(rect, text, languageSplitter, font, maxWidth);
*textWidth = rect.width();
*textHeight = rect.height();
}
// Used SCI1+ for text codes
void GfxText16::kernelTextFonts(int argc, reg_t *argv) {
int i;
delete[] _codeFonts;
_codeFontsCount = argc;
_codeFonts = new GuiResourceId[argc];
for (i = 0; i < argc; i++) {
_codeFonts[i] = (GuiResourceId)argv[i].toUint16();
}
}
// Used SCI1+ for text codes
void GfxText16::kernelTextColors(int argc, reg_t *argv) {
int i;
delete[] _codeColors;
_codeColorsCount = argc;
_codeColors = new uint16[argc];
for (i = 0; i < argc; i++) {
_codeColors[i] = argv[i].toUint16();
}
}
// This function is roughly equivalent to RTextSizeMac.
// (SCI1.1 Mac interpreters include function names.)
// The results of this function determine the size of SCI message boxes over
// which macDraw() is called later. Even though the Mac interpreter would use
// one of three font sizes for drawing, depending on the window size the user
// had selected, these calculations always use the small font. Otherwise, the
// size of the window would affect the size of the message box within the game,
// instead of just the text that was drawn within it.
void GfxText16::macTextSize(const Common::String &text, GuiResourceId sciFontId, GuiResourceId origSciFontId, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
if (sciFontId == -1) {
sciFontId = origSciFontId;
}
// Always use the small font for calculating text size
const Graphics::Font *font = _macFontManager->getSmallFont(sciFontId);
// If maxWidth is negative then return the size of all characters on the same line
if (maxWidth < 0) {
*textWidth = 0;
for (uint i = 0; i < text.size(); ++i) {
*textWidth += font->getCharWidth(text[i]);
}
*textHeight = font->getFontAscent();
return;
}
// Default max width is 193, otherwise increment the specified max
maxWidth = (maxWidth == 0) ? 193 : (maxWidth + 1);
// Build lists of lines and widths and calculate the largest line width.
// The Mac interpreter did this by creating a hidden TEdit, settings its width
// and text, and then querying TEdit's internal structures to count the lines
// and find the largest. This means that Mac's own text wrapping algorithm
// determined kTextResult results and the resulting message box sizes.
// Due to the specifics of Mac's text-wrapping, it's possible for resulting
// lines to be larger than maxWidth. See macGetLongest().
Common::Array lines;
Common::Array lineWidths;
int16 maxLineCharCount = 0;
int16 maxLineWidth = 0;
int lineCount = 0;
for (uint i = 0; i < text.size(); ++i) {
int16 lineWidth;
int16 lineCharCount = macGetLongest(text, i, font, maxWidth, &lineWidth);
Common::String line;
for (int16 j = 0; j < lineCharCount; ++j) {
char ch = text[i + j];
if (ch == '\r' || ch == '\n') {
break;
}
if (ch == '\t') {
ch = ' ';
}
line += ch;
}
lines.push_back(line);
lineWidths.push_back(lineWidth);
maxLineCharCount = MAX(lineCharCount, maxLineCharCount);
if (lineCharCount == 0) {
break;
}
maxLineWidth = MAX(lineWidth, maxLineWidth);
lineCount++;
i += (lineCharCount - 1);
}
// Mac TEdit line widths are 1 pixel wider than the sum of their character widths.
// This extra pixel comes from the TEdit structure the Mac interpreter queries.
*textWidth = maxLineWidth + 1;
if (_macFontManager->usesSystemFonts()) {
// QFG1VGA and LSL6 add another pixel to returned widths.
*textWidth += 1;
}
// Mac TEdit height is the sum of font height and leading, which is space between lines.
// Leading can be zero for fonts that have spacing embedded in their glyphs.
*textHeight = lineCount * (font->getFontHeight() + font->getFontLeading());
if (_macFontManager->usesSystemFonts() &&
_screen->getUpscaledHires() == GFX_SCREEN_UPSCALED_640x400) {
// QFG1VGA and LSL6 make this adjustment when the large font is used.
*textHeight -= (lineCount + 1);
}
}
// This function is roughly equivalent to RTextBoxMac.
// (SCI1.1 Mac interpreters include function names.)
// The main difference is that we draw each character ourselves.
// RTextBoxMac just created a TEdit with a transparent background, set its
// properties, and then had Mac render it on the window.
void GfxText16::macDraw(const Common::String &text, Common::Rect rect, TextAlignment alignment, GuiResourceId sciFontId, GuiResourceId origSciFontId, int16 color) {
if (sciFontId == -1) {
sciFontId = origSciFontId;
}
// Use the large font in hires mode, otherwise use the small font
const Graphics::Font *font;
uint16 scale;
if (_screen->getUpscaledHires() == GFX_SCREEN_UPSCALED_640x400) {
font = _macFontManager->getLargeFont(sciFontId);
scale = 2;
} else {
font = _macFontManager->getSmallFont(sciFontId);
scale = 1;
}
if (color == -1) {
color = _ports->_curPort->penClr;
}
rect.left *= scale;
rect.top *= scale;
rect.right *= scale;
rect.bottom *= scale;
// Draw each line of text
int16 maxWidth = rect.width();
int16 y = (_ports->_curPort->top * scale) + rect.top;
for (uint i = 0; i < text.size(); ++i) {
int16 lineWidth;
int16 lineCharCount = macGetLongest(text, i, font, maxWidth, &lineWidth);
if (lineCharCount == 0) {
break;
}
int16 offset = 0;
if (alignment == SCI_TEXT16_ALIGNMENT_CENTER) {
offset = (maxWidth - lineWidth) / 2;
} else if (alignment == SCI_TEXT16_ALIGNMENT_RIGHT) {
offset = maxWidth - lineWidth;
}
// Draw each character in the line
int16 x = (_ports->_curPort->left * scale) + rect.left + offset;
for (int16 j = 0; j < lineCharCount; ++j) {
char ch = text[i + j];
_screen->putMacChar(font, x, y, ch, color);
x += font->getCharWidth(ch);
}
y += font->getFontHeight() + font->getFontLeading();
i += (lineCharCount - 1);
}
}
// This function mimics classic Mac's TEdit text wrapping behavior in a style
// similar to GfxText16::GetLongest() that we use for SCI text measurement.
// This implementation is based on black-box reverse engineering System 7.5.5
// behavior by inspecting the calculated TEdit widths and modding SCI games to
// display the results of kTextSize and altering their strings to test various
// inputs. It's possible that this Mac behavior was ROM or OS version dependent.
// In general, line width calculations work as one would expect, except for the
// oddity that space characters are applied to the current line and included
// in the calculated width even if that results in widths larger than maxWidth.
int16 GfxText16::macGetLongest(const Common::String &text, uint start, const Graphics::Font *font, int16 maxWidth, int16 *lineWidth) {
*lineWidth = 0;
int wordWidth = 0;
int wordStart = start;
char prevChar = '\0';
for (uint i = start; i < text.size(); ++i) {
char ch = text[i];
int charWidth = font->getCharWidth(ch);
if (ch == '\r') {
*lineWidth += wordWidth;
wordWidth = 0;
// ignore \n that follows \r
if (i + 1 < text.size() && text[i + 1] == '\n') {
++i;
}
wordStart = i + 1;
return wordStart - start;
} else if (ch == '\n') {
*lineWidth += wordWidth;
wordWidth = 0;
wordStart = i + 1;
return wordStart - start;
} else if (prevChar == ' ' && ch != ' ') {
// start new word once a non-space is reached
*lineWidth += wordWidth;
wordWidth = charWidth;
wordStart = i;
} else {
// add character to word width, including spaces
wordWidth += charWidth;
}
// If the line plus the current width has reached maxWidth then we are done,
// unless the current character is a space. Spaces continue to be applied
// to the line regardless of maxWidth. This means that a line's width can
// be larger than maxWidth due to whitespace, resulting in a larger text box
// than what was requested, but that is indeed what happens in classic Mac.
if (*lineWidth + wordWidth >= maxWidth && ch != ' ') {
return wordStart - start;
}
prevChar = ch;
}
*lineWidth += wordWidth;
return text.size() - start;
}
} // End of namespace Sci