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https://github.com/scummvm/scummvm.git
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137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "kyra/gui/gui.h"
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#include "kyra/kyra_v1.h"
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#include "kyra/engine/util.h"
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#include "common/savefile.h"
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#include "common/system.h"
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namespace Kyra {
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GUI::GUI(KyraEngine_v1 *kyra) : _vm(kyra), _screen(kyra ? kyra->screen() : nullptr) {
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_saveSlotsListUpdateNeeded = true;
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_savegameListSize = 0;
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_savegameList = nullptr;
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}
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GUI::~GUI() {
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if (_savegameList) {
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for (int i = 0; i < _savegameListSize; i++)
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delete[] _savegameList[i];
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delete[] _savegameList;
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_savegameList = nullptr;
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}
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}
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void GUI::updateSaveFileList(Common::String targetName, bool excludeQuickSaves) {
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Common::String pattern = targetName + ".###";
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Common::StringArray saveFileList = _vm->_saveFileMan->listSavefiles(pattern);
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_saveSlots.clear();
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for (Common::StringArray::const_iterator i = saveFileList.begin(); i != saveFileList.end(); ++i) {
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// The last 3 digits of the filename correspond to the save slot.
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const int slotNum = atoi(i->c_str() + i->size() - 3);
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if (excludeQuickSaves && slotNum >= 990)
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continue;
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_saveSlots.push_back(slotNum);
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}
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if (_saveSlots.begin() == _saveSlots.end())
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return;
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sortSaveSlots();
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}
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void GUI::sortSaveSlots() {
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Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Less<int>());
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if (_saveSlots.size() > 2)
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Common::sort(_saveSlots.begin() + 1, _saveSlots.end(), Common::Greater<int>());
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}
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int GUI::getNextSavegameSlot() {
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Common::InSaveFile *in;
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int start = _vm->game() == GI_LOL ? 0 : 1;
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for (int i = start; i < 990; i++) {
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if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
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delete in;
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else
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return i;
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}
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warning("Didn't save: Ran out of saveGame filenames");
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return 0;
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}
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void GUI::updateSaveSlotsList(Common::String targetName, bool force) {
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if (!_saveSlotsListUpdateNeeded && !force)
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return;
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_saveSlotsListUpdateNeeded = false;
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if (_savegameList) {
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for (int i = 0; i < _savegameListSize; i++)
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delete[] _savegameList[i];
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delete[] _savegameList;
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}
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updateSaveFileList(targetName, true);
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int numSaves = _savegameListSize = _saveSlots.size();
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bool allowEmptySlots = (_vm->game() == GI_EOB1 || _vm->game() == GI_EOB2);
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if (_savegameListSize) {
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if (allowEmptySlots)
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_savegameListSize = 990;
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KyraEngine_v1::SaveHeader header;
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Common::InSaveFile *in;
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_savegameList = new char*[_savegameListSize]();
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for (int i = 0; i < numSaves; i++) {
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in = _vm->openSaveForReading(_vm->getSavegameFilename(targetName, _saveSlots[i]).c_str(), header, targetName == _vm->_targetName);
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char **listEntry = &_savegameList[allowEmptySlots ? _saveSlots[i] : i];
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if (in) {
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uint buffSize = header.description.size() + 1;
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*listEntry = new char[buffSize];
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Common::strlcpy(*listEntry, header.description.c_str(), buffSize);
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// Ingame auto-generated Japanese EOB SegaCD savegame descriptions have a special 1-byte encoding that
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// does not survive this conversion. And the rest of the characters in these descriptions do not require it.
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if (!(_vm->gameFlags().platform == Common::kPlatformSegaCD && _vm->gameFlags().lang == Common::JA_JPN && Common::String(*listEntry).contains('\r')))
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Util::convertString_GUItoKYRA(*listEntry, buffSize,
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_vm->gameFlags().lang == Common::ZH_TWN ? Common::CodePage::kBig5 : Common::CodePage::kDos850);
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delete in;
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} else {
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*listEntry = nullptr;
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error("GUI::updateSavegameList(): Unexpected missing save file for slot: %d.", _saveSlots[i]);
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}
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}
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} else {
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_savegameList = nullptr;
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}
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}
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} // End of namespace Kyra
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