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Not likely to be a problem, as it is guaranteed to be fully set once loadFile() has been called. But nevertheless all fields should have a defined value after the constructor has been run. Fixes COVERITY: 1433423
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_SMUSH_PLAYER_H
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#define GRIM_SMUSH_PLAYER_H
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#include "engines/grim/movie/movie.h"
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#include "video/video_decoder.h"
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namespace Grim {
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class SmushDecoder;
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class SmushPlayer : public MoviePlayer {
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public:
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SmushPlayer(bool demo);
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virtual ~SmushPlayer();
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void restore(SaveGame *state) override;
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private:
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bool loadFile(const Common::String &filename) override;
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void handleFrame() override;
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void postHandleFrame() override;
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void init() override;
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bool _demo;
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bool _currentVideoIsTheora = false;
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SmushDecoder *_smushDecoder;
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Video::VideoDecoder *_theoraDecoder; // HACK for now, move to other class later?
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};
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} // end of namespace Grim
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#endif
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