scummvm/engines/grim/movie/smush.h
Einar Johan Trøan Sømåen 8e6ff75013
GRIM: Initialize SmushPlayer::_currentVideoIsTheora
Not likely to be a problem, as it is guaranteed to be
fully set once loadFile() has been called. But nevertheless
all fields should have a defined value after the constructor
has been run.

Fixes COVERITY: 1433423
2022-10-02 00:25:58 +02:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_SMUSH_PLAYER_H
#define GRIM_SMUSH_PLAYER_H
#include "engines/grim/movie/movie.h"
#include "video/video_decoder.h"
namespace Grim {
class SmushDecoder;
class SmushPlayer : public MoviePlayer {
public:
SmushPlayer(bool demo);
virtual ~SmushPlayer();
void restore(SaveGame *state) override;
private:
bool loadFile(const Common::String &filename) override;
void handleFrame() override;
void postHandleFrame() override;
void init() override;
bool _demo;
bool _currentVideoIsTheora = false;
SmushDecoder *_smushDecoder;
Video::VideoDecoder *_theoraDecoder; // HACK for now, move to other class later?
};
} // end of namespace Grim
#endif