/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_SMUSH_PLAYER_H #define GRIM_SMUSH_PLAYER_H #include "engines/grim/movie/movie.h" #include "video/video_decoder.h" namespace Grim { class SmushDecoder; class SmushPlayer : public MoviePlayer { public: SmushPlayer(bool demo); virtual ~SmushPlayer(); void restore(SaveGame *state) override; private: bool loadFile(const Common::String &filename) override; void handleFrame() override; void postHandleFrame() override; void init() override; bool _demo; bool _currentVideoIsTheora = false; SmushDecoder *_smushDecoder; Video::VideoDecoder *_theoraDecoder; // HACK for now, move to other class later? }; } // end of namespace Grim #endif