scummvm/engines/grim/movie/bink.h
2021-12-26 21:19:38 +01:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_BINK_PLAYER_H
#define GRIM_BINK_PLAYER_H
#include "common/list.h"
#include "engines/grim/movie/movie.h"
#ifdef USE_BINK
namespace Grim {
class BinkPlayer : public MoviePlayer {
struct Subtitle {
Subtitle(unsigned int startFrame, unsigned int endFrame, const char *textId) :
_startFrame(startFrame), _endFrame(endFrame), _textId(textId), active(false) { };
unsigned int _startFrame;
unsigned int _endFrame;
Common::String _textId;
bool active;
};
public:
BinkPlayer(bool demo);
private:
Common::List<Subtitle> _subtitles;
Common::List<Subtitle>::iterator _subtitleIndex;
bool loadFile(const Common::String &filename) override;
bool _demo;
bool bikCheck(Common::SeekableReadStream *stream, uint32 pos);
void deinit() override;
void handleFrame() override;
};
} // end of namespace Grim
#endif // USE_BINK
#endif