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https://github.com/scummvm/scummvm.git
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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_BINK_PLAYER_H
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#define GRIM_BINK_PLAYER_H
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#include "common/list.h"
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#include "engines/grim/movie/movie.h"
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#ifdef USE_BINK
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namespace Grim {
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class BinkPlayer : public MoviePlayer {
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struct Subtitle {
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Subtitle(unsigned int startFrame, unsigned int endFrame, const char *textId) :
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_startFrame(startFrame), _endFrame(endFrame), _textId(textId), active(false) { };
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unsigned int _startFrame;
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unsigned int _endFrame;
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Common::String _textId;
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bool active;
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};
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public:
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BinkPlayer(bool demo);
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private:
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Common::List<Subtitle> _subtitles;
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Common::List<Subtitle>::iterator _subtitleIndex;
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bool loadFile(const Common::String &filename) override;
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bool _demo;
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bool bikCheck(Common::SeekableReadStream *stream, uint32 pos);
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void deinit() override;
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void handleFrame() override;
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};
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} // end of namespace Grim
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#endif // USE_BINK
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#endif
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