/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_BINK_PLAYER_H #define GRIM_BINK_PLAYER_H #include "common/list.h" #include "engines/grim/movie/movie.h" #ifdef USE_BINK namespace Grim { class BinkPlayer : public MoviePlayer { struct Subtitle { Subtitle(unsigned int startFrame, unsigned int endFrame, const char *textId) : _startFrame(startFrame), _endFrame(endFrame), _textId(textId), active(false) { }; unsigned int _startFrame; unsigned int _endFrame; Common::String _textId; bool active; }; public: BinkPlayer(bool demo); private: Common::List _subtitles; Common::List::iterator _subtitleIndex; bool loadFile(const Common::String &filename) override; bool _demo; bool bikCheck(Common::SeekableReadStream *stream, uint32 pos); void deinit() override; void handleFrame() override; }; } // end of namespace Grim #endif // USE_BINK #endif