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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_INPUTDIALOG_H
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#define GRIM_INPUTDIALOG_H
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#include "gui/dialog.h"
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namespace GUI {
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class CommandSender;
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class EditTextWidget;
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}
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namespace Grim {
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class InputDialog : public GUI::Dialog {
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public:
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InputDialog(const Common::String &message, const Common::String &string, bool hasTextField = true);
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Common::String getString();
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protected:
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void handleKeyDown(Common::KeyState state) override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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private:
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bool _hasTextField;
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GUI::EditTextWidget *m_text;
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};
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}
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#endif
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