/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_INPUTDIALOG_H #define GRIM_INPUTDIALOG_H #include "gui/dialog.h" namespace GUI { class CommandSender; class EditTextWidget; } namespace Grim { class InputDialog : public GUI::Dialog { public: InputDialog(const Common::String &message, const Common::String &string, bool hasTextField = true); Common::String getString(); protected: void handleKeyDown(Common::KeyState state) override; void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; private: bool _hasTextField; GUI::EditTextWidget *m_text; }; } #endif