scummvm/engines/crab/gametype.h

115 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_GAMETYPE_H
#define CRAB_GAMETYPE_H
namespace Crab {
#define STATNAME_HEALTH "health"
#define STATNAME_ATTACK "attack"
#define STATNAME_DEFENSE "defense"
#define STATNAME_SPEED "speed"
// #define STATNAME_CHARISMA "charisma"
// #define STATNAME_INTELLIGENCE "intelligence"
namespace pyrodactyl {
namespace stat {
enum StatType {
STAT_HEALTH,
STAT_ATTACK,
STAT_DEFENSE,
STAT_SPEED,
/*STAT_CHARISMA,
STAT_INTELLIGENCE,*/
STAT_TOTAL
};
} // End of namespace stat
} // End of namespace pyrodactyl
enum Align {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
};
enum Direction {
// An invalid direction, used for collisions
DIRECTION_NONE = -1,
// South
DIRECTION_DOWN,
// North
DIRECTION_UP,
// West
DIRECTION_LEFT,
// East
DIRECTION_RIGHT,
// Also an invalid direction, used for animations
DIRECTION_TOTAL
};
enum TextureFlipType {
// Draw texture normally
FLIP_NONE,
// Flipped horizontally
FLIP_X,
// Flipped vertically
FLIP_Y,
// Flipped horizontally and vertically
FLIP_XY,
// Flipped anti-diagonally, where anti-diagonal is from top right corner to bottom left
FLIP_D,
// Flipped both anti-diagonally and horizontally
FLIP_DX,
// Flipped both anti-diagonally and vertically
FLIP_DY,
// Flipped anti-diagonally and horizontally and vertically - MAXIMUM FLIP
FLIP_XYD
};
} // End of namespace Crab
#endif // CRAB_GAMETYPE_H