/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_GAMETYPE_H #define CRAB_GAMETYPE_H namespace Crab { #define STATNAME_HEALTH "health" #define STATNAME_ATTACK "attack" #define STATNAME_DEFENSE "defense" #define STATNAME_SPEED "speed" // #define STATNAME_CHARISMA "charisma" // #define STATNAME_INTELLIGENCE "intelligence" namespace pyrodactyl { namespace stat { enum StatType { STAT_HEALTH, STAT_ATTACK, STAT_DEFENSE, STAT_SPEED, /*STAT_CHARISMA, STAT_INTELLIGENCE,*/ STAT_TOTAL }; } // End of namespace stat } // End of namespace pyrodactyl enum Align { ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT }; enum Direction { // An invalid direction, used for collisions DIRECTION_NONE = -1, // South DIRECTION_DOWN, // North DIRECTION_UP, // West DIRECTION_LEFT, // East DIRECTION_RIGHT, // Also an invalid direction, used for animations DIRECTION_TOTAL }; enum TextureFlipType { // Draw texture normally FLIP_NONE, // Flipped horizontally FLIP_X, // Flipped vertically FLIP_Y, // Flipped horizontally and vertically FLIP_XY, // Flipped anti-diagonally, where anti-diagonal is from top right corner to bottom left FLIP_D, // Flipped both anti-diagonally and horizontally FLIP_DX, // Flipped both anti-diagonally and vertically FLIP_DY, // Flipped anti-diagonally and horizontally and vertically - MAXIMUM FLIP FLIP_XYD }; } // End of namespace Crab #endif // CRAB_GAMETYPE_H