scummvm/engines/tetraedge/te/te_matricies_stack.h
Matthew Duggan 719bc656a0 TETRAEDGE: Remove unneccessary use of longs
In most places where long was used, int was just fine.  In a few places, we
actually probably want 64-bit values, so use those explicitly.
2023-02-03 08:51:43 +09:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_MATRICIES_STACK_H
#define TETRAEDGE_TE_TE_MATRICIES_STACK_H
#include "common/stack.h"
#include "tetraedge/te/te_matrix4x4.h"
#include "tetraedge/te/te_quaternion.h"
namespace Tetraedge {
class TeMatriciesStack {
public:
TeMatriciesStack();
const TeMatrix4x4 &currentMatrix() const;
bool isEmpty() const;
void loadIdentity();
void loadMatrix(const TeMatrix4x4 &matrix);
void multiplyMatrix(const TeMatrix4x4 &matrix);
void popMatrix();
void pushMatrix();
void rotate(const TeQuaternion &rot);
void rotate(float f, const TeVector3f32 &rot);
void scale(const TeVector3f32 &scale);
uint size();
void translate(const TeVector3f32 &trans);
private:
Common::Stack<TeMatrix4x4> _stack;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_MATRICIES_STACK_H