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In most places where long was used, int was just fine. In a few places, we actually probably want 64-bit values, so use those explicitly.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_MATRICIES_STACK_H
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#define TETRAEDGE_TE_TE_MATRICIES_STACK_H
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#include "common/stack.h"
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#include "tetraedge/te/te_matrix4x4.h"
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#include "tetraedge/te/te_quaternion.h"
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namespace Tetraedge {
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class TeMatriciesStack {
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public:
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TeMatriciesStack();
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const TeMatrix4x4 ¤tMatrix() const;
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bool isEmpty() const;
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void loadIdentity();
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void loadMatrix(const TeMatrix4x4 &matrix);
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void multiplyMatrix(const TeMatrix4x4 &matrix);
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void popMatrix();
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void pushMatrix();
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void rotate(const TeQuaternion &rot);
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void rotate(float f, const TeVector3f32 &rot);
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void scale(const TeVector3f32 &scale);
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uint size();
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void translate(const TeVector3f32 &trans);
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private:
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Common::Stack<TeMatrix4x4> _stack;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_MATRICIES_STACK_H
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