/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_MATRICIES_STACK_H #define TETRAEDGE_TE_TE_MATRICIES_STACK_H #include "common/stack.h" #include "tetraedge/te/te_matrix4x4.h" #include "tetraedge/te/te_quaternion.h" namespace Tetraedge { class TeMatriciesStack { public: TeMatriciesStack(); const TeMatrix4x4 ¤tMatrix() const; bool isEmpty() const; void loadIdentity(); void loadMatrix(const TeMatrix4x4 &matrix); void multiplyMatrix(const TeMatrix4x4 &matrix); void popMatrix(); void pushMatrix(); void rotate(const TeQuaternion &rot); void rotate(float f, const TeVector3f32 &rot); void scale(const TeVector3f32 &scale); uint size(); void translate(const TeVector3f32 &trans); private: Common::Stack _stack; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_MATRICIES_STACK_H