scummvm/engines/tetraedge/te/te_i_layout.h

52 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_I_LAYOUT_H
#define TETRAEDGE_TE_TE_I_LAYOUT_H
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class TeILayout {
public:
TeILayout();
enum CoordinatesType {
ABSOLUTE, // use User Position?
RELATIVE_TO_PARENT // scale based on parent size
};
enum DrawMode {
DrawMode0
};
enum RatioMode {
RATIO_MODE_NONE = 0,
RATIO_MODE_LETTERBOX = 1,
RATIO_MODE_PAN_SCAN = 2
};
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_I_LAYOUT_H