/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_I_LAYOUT_H #define TETRAEDGE_TE_TE_I_LAYOUT_H #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { class TeILayout { public: TeILayout(); enum CoordinatesType { ABSOLUTE, // use User Position? RELATIVE_TO_PARENT // scale based on parent size }; enum DrawMode { DrawMode0 }; enum RatioMode { RATIO_MODE_NONE = 0, RATIO_MODE_LETTERBOX = 1, RATIO_MODE_PAN_SCAN = 2 }; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_I_LAYOUT_H