scummvm/engines/ultima/ultima8/audio/sonarc_audio_sample.h

63 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ULTIMA8_AUDIO_SONARCAUDIOSAMPLE_H
#define ULTIMA8_AUDIO_SONARCAUDIOSAMPLE_H
#include "ultima/ultima8/audio/audio_sample.h"
namespace Ultima {
namespace Ultima8 {
class SonarcAudioSample : public AudioSample {
struct SonarcDecompData {
uint32 _pos;
uint32 _samplePos;
};
static bool _generatedOneTable;
static int _oneTable[256];
static void GenerateOneTable();
static void decode_EC(int mode, int samplecount,
const uint8 *source, int sourcesize,
uint8 *dest);
static void decode_LPC(int order, int nsamples,
uint8 *dest, const uint8 *factors);
static int audio_decode(const uint8 *source, uint8 *dest);
uint32 _srcOffset;
public:
SonarcAudioSample(const uint8 *buffer, uint32 size);
~SonarcAudioSample(void) override;
void initDecompressor(void *DecompData) const override;
uint32 decompressFrame(void *DecompData, void *samples) const override;
void rewind(void *DecompData) const override;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif