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The previous workaround value chosen to fix U8 bug #12913 really locked up Crusader too long (>10 s), so there's no clean solution here that works for both games it seems. Revert the threshold back for Crusader games only, and keep the high threshold for U8. I hope the next time I touch this line is to remove it because I work out the root cause of the problem :| |
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.. | ||
audio | ||
conf | ||
convert | ||
filesys | ||
games | ||
graphics | ||
gumps | ||
kernel | ||
misc | ||
usecode | ||
world | ||
meta_engine.cpp | ||
meta_engine.h | ||
ultima8.cpp | ||
ultima8.h |