scummvm/engines/ultima/ultima8
Matthew Duggan 2e135b284e ULTIMA8: Adjust proc loop detection workaround again
The previous workaround value chosen to fix U8 bug #12913 really locked up
Crusader too long (>10 s), so there's no clean solution here that works for
both games it seems.  Revert the threshold back for Crusader games only, and
keep the high threshold for U8.  I hope the next time I touch this line is to
remove it because I work out the root cause of the problem :|
2021-09-23 16:09:55 +09:00
..
audio ULTIMA8: Fix overlaid music transitions 2021-08-12 14:30:52 +02:00
conf ULTIMA8: Remove ignored parameter from FileSystem 2021-05-01 21:53:52 +09:00
convert ULTIMA8: Correct various Crusader fade and palette intrinsics 2021-07-13 17:35:50 +09:00
filesys ULTIMA8: Add more sanity checks on Flex file loading 2021-07-22 17:29:14 +09:00
games ULTIMA8: Provide message on why movies and sound don't work 2021-09-08 07:29:41 +09:00
graphics ULTIMA8: Use 2 bytes of intrinsic stack for UINT8 2021-09-23 07:47:35 +09:00
gumps ULTIMA8: Fix saving when using original journal UI 2021-08-21 08:48:59 +09:00
kernel ULTIMA8: Adjust proc loop detection workaround again 2021-09-23 16:09:55 +09:00
misc ULTIMA8: Fix Crusader check for moving Crusader camera on Z 2021-07-30 19:50:33 +09:00
usecode ULTIMA8: Put back ARG_NULL8 macro with fix 2021-09-23 07:47:44 +09:00
world ULTIMA8: Put back ARG_NULL8 macro with fix 2021-09-23 07:47:44 +09:00
meta_engine.cpp ULTIMA8: Move getExtraGuiOption() into UltimaMetaEngineDetection 2021-08-14 13:57:54 +02:00
meta_engine.h ULTIMA8: Move getExtraGuiOption() into UltimaMetaEngineDetection 2021-08-14 13:57:54 +02:00
ultima8.cpp ULTIMA8: JANITORIAL whitespace 2021-08-21 10:04:18 +09:00
ultima8.h ULTIMA8: Rework Crusader startup to better match original 2021-08-14 13:31:04 +09:00