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The previous workaround value chosen to fix U8 bug #12913 really locked up Crusader too long (>10 s), so there's no clean solution here that works for both games it seems. Revert the threshold back for Crusader games only, and keep the high threshold for U8. I hope the next time I touch this line is to remove it because I work out the root cause of the problem :| |
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.. | ||
nuvie | ||
shared | ||
ultima0 | ||
ultima1 | ||
ultima4 | ||
ultima8 | ||
configure.engine | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
detection_tables.h | ||
metaengine.cpp | ||
metaengine.h | ||
module.mk | ||
POTFILES |