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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRIM_SCXTRACK_H
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#define GRIM_SCXTRACK_H
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#include "common/str.h"
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#include "common/stream.h"
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#include "engines/grim/emi/sound/track.h"
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namespace Audio {
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class AudioStream;
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class SoundHandle;
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}
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namespace Grim {
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class SCXTrack : public SoundTrack {
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public:
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SCXTrack(Audio::Mixer::SoundType soundType);
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~SCXTrack();
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bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
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bool isPlaying() override;
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Audio::Timestamp getPos() override;
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bool play() override;
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void setLooping(bool looping) override;
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private:
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bool _looping;
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};
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}
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#endif
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