scummvm/engines/grim/emi/sound/scxtrack.h
2014-08-06 19:43:26 +03:00

52 lines
1.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_SCXTRACK_H
#define GRIM_SCXTRACK_H
#include "common/str.h"
#include "common/stream.h"
#include "engines/grim/emi/sound/track.h"
namespace Audio {
class AudioStream;
class SoundHandle;
}
namespace Grim {
class SCXTrack : public SoundTrack {
public:
SCXTrack(Audio::Mixer::SoundType soundType);
~SCXTrack();
bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
bool isPlaying() override;
Audio::Timestamp getPos() override;
bool play() override;
void setLooping(bool looping) override;
private:
bool _looping;
};
}
#endif