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Since now `_musicTable` always points to a an array allocated via `new[]`, we can also simplify the `EMISound` destructor. |
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.. | ||
costume | ||
sound | ||
animationemi.cpp | ||
animationemi.h | ||
costumeemi.cpp | ||
costumeemi.h | ||
emi.cpp | ||
emi.h | ||
emi_registry.cpp | ||
emi_registry.h | ||
layer.cpp | ||
layer.h | ||
lua_v2.cpp | ||
lua_v2.h | ||
lua_v2_actor.cpp | ||
lua_v2_sound.cpp | ||
modelemi.cpp | ||
modelemi.h | ||
poolsound.cpp | ||
poolsound.h | ||
skeleton.cpp | ||
skeleton.h |