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18 lines
334 B
C++
18 lines
334 B
C++
// graphics platform interface
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#include "pch.h"
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Vertex tri[3]; // triangle to be rendered
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BOOL frame_done=1;
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// rendering complete, swap buffers, sync to vretrace
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void GPFrameDone()
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{
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GL_EndFrame();
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frame_done = 1;
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}
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// make screenshot
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void GPMakeSnapshot(char *path)
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{
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GL_MakeSnapshot(path);
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}
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