pureikyubu/SRC/DolwinVideo
2020-05-03 02:34:09 +03:00
..
Scripts DolwinVideo refactoring 2020-04-26 04:27:17 +03:00
Config.h Refactoring (Scripts) 2020-04-01 15:41:10 +03:00
Fifo.cpp DCBST fixed 2020-05-01 19:25:14 +03:00
Fifo.h FifoFixes 2020-04-26 14:41:34 +03:00
FifoProcessor.cpp Update FifoProcessor.cpp 2020-04-28 00:56:01 +03:00
FifoProcessor.h FifoFixes 2020-04-26 14:41:34 +03:00
Gl.cpp DolwinVideo refactoring 2020-04-26 04:27:17 +03:00
GL.H Refactoring (Scripts) 2020-04-01 15:41:10 +03:00
Gpl.cpp Refactoring (Scripts) 2020-04-01 15:41:10 +03:00
Gpl.h DolwinVideo refactoring 2020-04-26 04:27:17 +03:00
GPRegs.cpp DCBST fixed 2020-05-01 19:25:14 +03:00
GPRegs.h FifoFixes 2020-04-26 14:41:34 +03:00
Light.cpp DolwinVideo refactor 2020-04-26 02:49:19 +03:00
Light.h DolwinVideo refactor 2020-04-26 02:49:19 +03:00
pch.cpp Refactoring (Scripts) 2020-04-01 15:41:10 +03:00
pch.h FifoFixes 2020-04-26 14:41:34 +03:00
Perf.cpp Fixed bug with console closing 2020-04-18 21:12:16 +03:00
Perf.h DolwinVideo refactor 2020-04-26 02:49:19 +03:00
Plug.cpp DolwinVideo refactoring 2020-04-26 04:27:17 +03:00
Plug.h DolwinVideo refactor 2020-04-26 02:49:19 +03:00
Readme.md More Docs 2020-05-03 02:34:09 +03:00
Stages.cpp FifoFixes 2020-04-26 14:41:34 +03:00
Stages.h FifoFixes 2020-04-26 14:41:34 +03:00
Tev.cpp Refactoring (Scripts) 2020-04-01 15:41:10 +03:00
Tev.h DolwinVideo refactor 2020-04-26 02:49:19 +03:00
Tex.cpp DolwinVideo refactor 2020-04-26 02:49:19 +03:00
Tex.h DolwinVideo refactor 2020-04-26 02:49:19 +03:00
Texgen.cpp Refactoring (Scripts) 2020-04-01 15:41:10 +03:00
Texgen.h DolwinVideo refactor 2020-04-26 02:49:19 +03:00
XF.CPP DolwinVideo refactor 2020-04-26 02:49:19 +03:00
XF.H DolwinVideo refactor 2020-04-26 02:49:19 +03:00

DolwinVideo

Flipper GX emulation here.

Current implementation is a mess. Will be rewritten after I speed-up core.

It is definitely not recommended to study the current code, it is here just so that the games show at least something. It hurts me when I look at it.

Notes

[15:38:00] <org> О, я придумал гениальное решение для эмуляции GPU куба
[15:38:22] <org> Буду собирать состояние GPU в Json, а на базе Json генерировать вертексный и пиксельный шейдеры

DolwinVideo Architecture

DolwinVideo reimplementation is planned for version 0.14, but the architecture has already been developed. We will use the native Windows API - D3D.

DolwinGraphicsFlow