mirror of
https://github.com/emu-russia/pureikyubu.git
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.. | ||
Scripts | ||
Config.h | ||
Fifo.cpp | ||
Fifo.h | ||
FifoProcessor.cpp | ||
FifoProcessor.h | ||
Gl.cpp | ||
GL.H | ||
Gpl.cpp | ||
Gpl.h | ||
GPRegs.cpp | ||
GPRegs.h | ||
Light.cpp | ||
Light.h | ||
pch.cpp | ||
pch.h | ||
Perf.cpp | ||
Perf.h | ||
Plug.cpp | ||
Plug.h | ||
Readme.md | ||
Stages.cpp | ||
Stages.h | ||
Tev.cpp | ||
Tev.h | ||
Tex.cpp | ||
Tex.h | ||
Texgen.cpp | ||
Texgen.h | ||
XF.CPP | ||
XF.H |
DolwinVideo
Flipper GX emulation here.
Current implementation is a mess. Will be rewritten after I speed-up core.
It is definitely not recommended to study the current code, it is here just so that the games show at least something. It hurts me when I look at it.
Notes
[15:38:00] <org> О, я придумал гениальное решение для эмуляции GPU куба
[15:38:22] <org> Буду собирать состояние GPU в Json, а на базе Json генерировать вертексный и пиксельный шейдеры
DolwinVideo Architecture
DolwinVideo reimplementation is planned for version 0.14, but the architecture has already been developed. We will use the native Windows API - D3D.