Nintendo GameCube Emulator (WIP)
  • C++ 71.8%
  • C 28%
  • CMake 0.1%
Find a file
2026-03-16 21:23:09 +03:00
build more logs 2026-03-14 17:39:15 +03:00
scripts audiosdl VS2022 2026-03-16 20:58:10 +03:00
src Update audiosdl.cpp 2026-03-16 21:06:54 +03:00
thirdparty removed conflicting fmt 2024-04-19 09:47:25 +03:00
wiki Update Flipper_ASIC_Block_Diagram.png 2026-03-16 10:58:48 +03:00
.gitignore removed swprintf 2024-04-20 11:27:38 +03:00
.gitmodules imgui-filebrowser 2023-08-20 02:03:31 +03:00
CMakeLists.txt Update CMakeLists.txt 2026-03-16 20:51:09 +03:00
LICENSE Create LICENSE 2020-04-01 11:23:26 +03:00
README.md Update README.md 2026-03-08 18:44:52 +03:00

プレイキューブ

pureikyubu

pureikyubu is work-in-progress emulator of Nintendo GameCube console.

The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo/ArtX engineers and it's a pleasure to explore this device and discover something new for yourself.

Build

Windows version

Build using Visual Studio 2022/2026. To build, open scripts/VS2022/pureikyubu.sln (VS2026) and click Build.

Generic Linux (Ubuntu) version

The Linux build does not yet have support for sound and input.

# Install required packages
sudo apt install libglew-dev
# Choose a suitable folder to store a clone of the repository, cd there and then
git clone https://github.com/emu-russia/pureikyubu.git 
cd pureikyubu
git submodule init
git submodule update
cd build
cmake ..
make
./pureikyubu pong.dol

Requirements: CMake, pthread, OpenGL, GLEW, imgui, SDL2. If cmake says that some components cannot be built, you should look for solutions on the Internet (apt get install xxx) as usual.

You can test your Linux build on Windows using WSL2. Recently, you can also run graphical applications (SDL2) there.

Progress

progress_bs2 progress_ikaruga progress_luigi

Credits

We would like to say Thanks to people, who helped us to make Dolwin/pureikyubu:

  • Costis: gcdev.com and some valuable information
  • Titanik: made GC development possible
  • tmbinc: details of GC bootrom and first working GX demos
  • DesktopMan: nice GC demos
  • groepaz: YAGCD and many other
  • FiRES and ector for Dolphin-emulator, nice chats and information
  • Masken: some ideas from WhineCube
  • monk: some ideas from gcube
  • Alex Raider: basic Windows Console code
  • segher: Bootrom descrambler
  • Duddie: For DSP reversing and docs

And also to people, we have forgot or who wanted to stay anonymous :)

Many thanks to our Beta-testers, for bug and compatibility reports. Dolwin Beta-team: Chrono, darkreign, Jeil, Knuckles, MasterPhW and Posty.

Thanks to Martin for web-hosting on Emulation64.com

Dolwin 0.10 Team:

Contacts

Official Discord channel: https://discord.gg/Ehz8PYA