mirror of
https://github.com/emu-russia/pureikyubu.git
synced 2025-04-02 10:42:15 -04:00
84 lines
3.3 KiB
Markdown
84 lines
3.3 KiB
Markdown
# Nintendo GameCube Emulator not only for Windows
|
|
|
|

|
|
|
|
Dolwin is work-in-progress emulator of Nintendo GameCube console.
|
|
|
|
The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform.
|
|
GameCube is the hardware masterpiece of Nintendo engineers and it's a pleasure to explore this device and discover something new for yourself.
|
|
|
|
This project is revived from 2004 in 2020.
|
|
|
|
Dolwin Team:
|
|
- org (ogamespec), responsible for the rest;
|
|
- hotquik (http://www.hotsoft.com.ve/about/), responsible for memory cards emulation, Bootrom fonts and UI.
|
|
|
|
## Building
|
|
|
|
Build using Visual Studio 2019. To build, open Dolwin.sln and click Build.
|
|
|
|
The executable will be at the root (Dolwin.exe).
|
|
|
|
## Solution structure
|
|
|
|
All solution projects are independent components (or try to be like that).
|
|
|
|
Currently, work is underway to encapsulate components in their namespaces, but the legacy code from version 0.10 does not make it so simple.
|
|
|
|
Currently, the following namespaces are quietly formed:
|
|
|
|
- Debug: for debugging functionality
|
|
- Gekko: for the core of the Gekko CPU
|
|
- Flipper: for various internal Flipper hardware modules (AI, VI, EXI, etc.)
|
|
- DSP: for GameCube DSP
|
|
- DVD: for a disk drive unit (DDU)
|
|
- GX: for the Flipper GPU
|
|
|
|
The user interface will most likely be rewritten as a Managed C# application. In the meantime, it's just like a piece of code from version 0.10.
|
|
|
|
## Third-party code
|
|
|
|
Try not to use third-party libraries without special need.
|
|
|
|
## Why "Dolwin"?
|
|
|
|
Dolwin was originally stands for "Nintendo *Dol*phin Emulator for *Win*dows" (Dolphin is GameCube codename).
|
|
Later "Dolphin" was changed to "GameCube", so that there is no confusion with another emulator - Dolphin-emu.
|
|
|
|
## Situation with rebranding
|
|
|
|
I didn't want to leave Windows aside, but the public is interested in the possibility of launching and porting Dolwin in other OSes.
|
|
|
|
Therefore, a small rebranding was made, now Dolwin stands for "Nintendo GameCube Emulator not only for Windows". Lol.
|
|
|
|
As soon as the opportunity arises, all Win32 dependencies will be cleaned up and the portable code will be encapsulated as much as possible.
|
|
|
|
Essentially the emulator is purely algorithmic code, with the exception of the user interface and audio/video/controllers interactions. Therefore, I don't see any problems here.
|
|
|
|
## Greets
|
|
|
|
We would like to say Thanks to people, who helped us to make Dolwin:
|
|
- Costis: gcdev.com and some valuable information
|
|
- Titanik: made GC development possible
|
|
- tmbinc: details of GC bootrom and first working GX demos
|
|
- DesktopMan: nice GC demos
|
|
- groepaz: YAGCD and many other
|
|
- FiRES and ector for Dolphin-emulator, nice chats and information
|
|
- Masken: some ideas from WhineCube
|
|
- monk: some ideas from gcube
|
|
- Alex Raider: basic Windows Console code
|
|
- segher: Bootrom descrambler
|
|
- Duddie: For DSP reversing and docs
|
|
|
|
And also to people, we have forgot or who wanted to stay anonymous :)
|
|
|
|
Many thanks to our Beta-testers, for bug and compatibility reports.
|
|
Dolwin Beta-team: Chrono, darkreign, Jeil, Knuckles, MasterPhW and Posty.
|
|
|
|
Thanks to Martin for web-hosting on Emulation64.com
|
|
|
|
## Contacts
|
|
|
|
- Official Discord channel: https://discord.gg/Ehz8PYA
|
|
- Skype: ogamespec
|
|
- Email: ogamespec@gmail.com
|