ppsspp/GPU/Common
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
..
DepalettizeShaderCommon.cpp Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks. 2020-08-30 16:21:56 +02:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
DrawEngineCommon.h Some header include cleanup 2020-09-16 09:20:41 +02:00
FramebufferManagerCommon.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
FramebufferManagerCommon.h Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp GPU: Fix some case warnings. 2020-08-19 21:18:44 -07:00
GPUStateUtils.h Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
PostShader.h User chain support 2020-09-13 21:48:00 +02:00
PresentationCommon.cpp fix #13471 2020-09-27 16:38:24 +02:00
PresentationCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
ShaderId.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
ShaderId.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ShaderTranslation.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp Fix #13251 for D3D11. The remaining issue in #7124 should be fixed. 2020-08-06 09:35:26 +02:00
ShaderUniforms.h GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Properly detect clears. 2020-08-23 08:23:39 -07:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Fix issue with duplicate texture dumps. 2020-09-29 00:30:08 +02:00
TextureCacheCommon.h GPU debug stats: Show how many bytes of texture data we hash per frame 2020-09-20 22:09:29 +02:00
TextureDecoder.cpp GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureDecoder.h GPU: Avoid compile error if ARM64=1 specified. 2020-08-29 08:18:54 -07:00
TextureDecoderNEON.cpp TexCache: Try to avoid wrong texcache usage. 2020-08-29 08:16:23 -07:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderArm.cpp Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
VertexDecoderArm64.cpp Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
VertexDecoderCommon.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderFake.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp x64: Fix stack alignment in vertex decoder, just because. 2020-09-12 16:10:17 +02:00