ppsspp/Common/GPU/OpenGL
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
..
DataFormatGL.cpp GLES: Use GL_LUMINANCE on GLES for indexed tex. 2022-10-08 17:32:11 -07:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
GLFeatures.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
GLQueueRunner.cpp Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
GLQueueRunner.h Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
GLRenderManager.cpp Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
GLRenderManager.h OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
GLSLProgram.cpp Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00