ppsspp/Common/GPU
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
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D3D9 Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
D3D11 Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
OpenGL Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
Vulkan Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
DataFormat.h Vulkan: Correct displayed depth/stencil format. 2022-11-24 19:09:42 -08:00
MiscTypes.h Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
Shader.cpp glslang: Set a missing resource limit. Avoids spurious errors in shader unit test 2022-10-10 17:17:17 +02:00
Shader.h Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
ShaderTranslation.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
ShaderWriter.h Pass shadergen tests 2022-10-27 11:05:59 +02:00
thin3d.cpp Merge pull request #16434 from unknownbrackets/stencil-opt 2022-11-25 10:06:41 +01:00
thin3d.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
thin3d_create.h Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00