ppsspp/GPU/GLES
2013-07-07 00:47:25 +08:00
..
DisplayListInterpreter.cpp These are in gstate_c, don't need externs. 2013-06-30 23:56:23 -07:00
DisplayListInterpreter.h Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet. 2013-06-22 22:28:48 +02:00
FragmentShaderGenerator.cpp Minor cleanup 2013-06-28 21:43:12 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Apply scissor() , Last Ranker need it to render correctly 2013-07-07 00:47:25 +08:00
Framebuffer.h More android buildfixin' 2013-07-06 00:40:01 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Optimize linked shader lookup in ApplyShader(). 2013-06-30 20:33:50 -07:00
ShaderManager.h Optimize linked shader lookup in ApplyShader(). 2013-06-30 20:33:50 -07:00
StateMapping.cpp When alpha mask is off, don't write to stencil if stencil is off (as 2013-07-03 17:57:33 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Fix black screen in non-buffered rendering mode 2013-07-03 20:02:26 +02:00
TextureCache.h Hash/convert more when a CLUT base is used. 2013-06-16 08:04:21 -07:00
TextureScaler.cpp Move C++11 functions to std namespace. 2013-06-02 22:27:37 +10:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp SW : revert multiple with 2.0 2013-07-06 22:48:24 +08:00
TransformPipeline.h Detect clears, replace with glClear(). Needs more testing, disabled for now. 2013-05-09 09:47:39 +02:00
VertexDecoder.cpp Fix incorrect comment. 2013-06-26 16:02:53 -04:00
VertexDecoder.h Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
VertexShaderGenerator.cpp HW : revert multiple with 2.0 2013-07-06 22:47:35 +08:00
VertexShaderGenerator.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00